WelCon Well-made K-Content

Crayon Dream Job

  • Types of genre

    Game

  • Year of Production
    2018
  • Content Type
    Education
  • Target Age
    Kids
  • Art
    3D
  • Service Step
    In Service

Video

Summary

This analog-digital content scans a job character children color and has it perform job-based actions onscreen. Children pick from eight job templates—figure skater, firefighter, police officer, soccer player, and more—and color them freely. Placed on the scan pad, in three seconds their unique character appears on a large screen and comes to life.
First, it fosters career exploration and creative expression. Coloring the characters in their own palette develops aesthetic sense and originality. Beyond drawing, observing each job's clothing and tools helps children understand occupations, aiding social development.
Second, it delivers immersive engagement and joyful achievement. Their characters perform job-specific animations—skating on ice, hosing out fires, or scoring a goal. This polished, witty motion feedback sparks interest and gives the deep immersion of "my character is alive," raising self-esteem and engagement in learning.

Company Profile

Game

Immersive Content

Therabyte Labs (Inc.) is an interactive media contents company founded by Bang Hyun -woo, a professor of engineering at Seoul National University and co -representative of media artist Heo Yoon -sil. Bang Hyun -woo and Heo Yun -sil have been an interactive media studio EVERYWARE, and have been introducing innovative interactive media works at art galleries and experience halls in over 20 countries around the world for over 10 years, at the labs and podiums of the College of Engineering and the College of Art for the past 20 years, which has become a technical basis for Therabyte Labs. Therabyte Labs is an interactive media contents company that intends to promote children's physical activity and intelligence through games based on its own motion sensing technology. By combining 50 kinds of physical activity -linked digital games with STEAM educational contents, we will play a role in stimulating children's body, psychology and social development and helping healthy growth. The children

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