Game Live Streaming Platform Viscoop
- Year of Production
- 2015
- Content Type
- Other
- Target Age
- All
- Art
- VR
- Service Step
- In Service
Video
Summary
Live streaming platform VISCOOP starts with the PC version in 2015 and is leading the new live streaming culture by introducing the industry's first simultaneous broadcast service in 2016. In 2017, we have been engaged in cross marketing with game companies such as Funiglue in 2017. In 2019, we are planning to develop the service season 2 in order to build a new concept live streaming economic system based on the block chain. I am devoting myself.
Company Profile
Broadcasting Game Character Music Startup Immersive Content
Emotionwave Inc.
The background of Emotionwave’s AUTOPLAY business starts from the experience of inconvenience to find a partner who has experienced music business with CEO of Emotionwave. In addition, many people buy musical instruments to play and receive music education, but because they have not been able to grow their musical skills because of space, time and money, they started to work on the problem.