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Hammer Rush

  • Types of genre

    Game

  • Year of Production
    2025
  • Content Type
    Action/Adventure
  • Target Age
    Kids
  • Art
    3D
  • Service Step
    In Service

Video

Summary

Hammer Rush is a physical arcade content where players roam a colorful maze and hunt glowing targets with a dedicated toy hammer. Within a time limit, they quickly tap randomly appearing targets, and scores stack up in real time on a personal ranking. Split-second judgment and agility turn directly into points through full-body interaction, not passive screen-watching. It offers classic arcade fun anyone can enjoy instantly, no learning required.

At its heart is the "Active Hammer." Players score by striking targets, and tagging the hammer on a scanner returns instant rankings and a personal report via a visual dashboard—firing up the high-score competition unique to arcades and the urge for "one more round."

Game modes and play times adapt to each site: a solo treasure-collecting mode, or a team battle where targets turn the team's color on impact. Fast solo rounds suit high-traffic spaces; timed team matches handle groups, maximizing efficiency.

Company Profile

Game

Immersive Content

Therabyte Labs (Inc.) is an interactive media contents company founded by Bang Hyun -woo, a professor of engineering at Seoul National University and co -representative of media artist Heo Yoon -sil. Bang Hyun -woo and Heo Yun -sil have been an interactive media studio EVERYWARE, and have been introducing innovative interactive media works at art galleries and experience halls in over 20 countries around the world for over 10 years, at the labs and podiums of the College of Engineering and the College of Art for the past 20 years, which has become a technical basis for Therabyte Labs. Therabyte Labs is an interactive media contents company that intends to promote children's physical activity and intelligence through games based on its own motion sensing technology. By combining 50 kinds of physical activity -linked digital games with STEAM educational contents, we will play a role in stimulating children's body, psychology and social development and helping healthy growth. The children

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