A point-and-click adventure in which Iraya, a postal courier in an ancient desert city, is drawn by an unaddressed letter into the truth of a world unseen.
KAIRO is built on a single premise: we live under the influence of an unseen world — the one pointed to by religion and gods, by the fates written in constellations, by unobserved extraterrestrial life, by fiction, by the physics we haven't yet measured. Rather than explain this idea through text, KAIRO delivers it as an experience — through atmosphere, space, and character.
The story takes place in Baba Sahat, a desert city struck by an endless white night in the year 1000. Beneath it lies the Rift, a fracture symbolizing the world of "the other" — a place where those forgotten by the white night remain, invisible yet still shaping reality. KAIRO is a story about the moment two different worlds briefly overlap.