WelCon Well-made K-Content

Magic Carpet

  • Types of genre

    Game

  • Year of Production
    2017
  • Content Type
    Education
  • Target Age
    Kids
  • Art
    AR
  • Service Step
    In Service

Video

Summary

This interactive content combines analog play with Augmented Reality (AR) on a large world-map mat featuring animal characters. Holding a car-shaped scanner, children point it at animal graphics on the mat, and a virtual learning space unfolds onscreen. Using the floor as a play surface encourages active movement and self-directed learning.
First, it fosters problem-solving and logical thinking. Children move around the mat completing sequential missions like "Finding a Missing Friend," learning each animal's traits and solving tasks independently. Looking between onscreen clues and the mat sharpens observation and focus.
Second, it enhances body control and spatial awareness. Exploring the large mat promotes gross motor development, while aiming the scanner refines fine motor skills. Matching graphics with real-time digital feedback strengthens hand-eye coordination and spatial reasoning.

Company Profile

Game

Immersive Content

Therabyte Labs (Inc.) is an interactive media contents company founded by Bang Hyun -woo, a professor of engineering at Seoul National University and co -representative of media artist Heo Yoon -sil. Bang Hyun -woo and Heo Yun -sil have been an interactive media studio EVERYWARE, and have been introducing innovative interactive media works at art galleries and experience halls in over 20 countries around the world for over 10 years, at the labs and podiums of the College of Engineering and the College of Art for the past 20 years, which has become a technical basis for Therabyte Labs. Therabyte Labs is an interactive media contents company that intends to promote children's physical activity and intelligence through games based on its own motion sensing technology. By combining 50 kinds of physical activity -linked digital games with STEAM educational contents, we will play a role in stimulating children's body, psychology and social development and helping healthy growth. The children's experience playground, which utilizes its contents, was operated by the Funtory House, and was able to develop a realistic game that responded to the behavior of children according to each developmental stage. Currently, the company provides an integrated sensor-content-hardware integrated solution that can be serviced to play, education, and treatment institutions, and provides standardized platforms and subscription contents that are freely compatible with various games and body-sensitive input devices. The second business of the company is an eco -friendly spatial sculpture module that can easily disassemble, assemble, and reuse, to create a variable exhibition space. We launch a <Brickit> that stacks the three-dimensional modules and a <TiLiT> system for the highly freedom art wall production, and is supplied to many companies and institutions that want to practice Zero-Waste.

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