One Finger Death Punch
- Year of Production
- 2015
- Content Type
- Action/Adventure
- Target Age
- Adults
- Art
- 2D
- Service Step
- In Service
Video
Summary
1. Genre : Casual Action Game
2. Release : Apr.2015 Globla Servece open
3. Game Introduction
- Silver Dollar Games’s original PC title re-interpreted in mobile space authentic kungfu action feedback touches.
2. Release : Apr.2015 Globla Servece open
3. Game Introduction
- Silver Dollar Games’s original PC title re-interpreted in mobile space authentic kungfu action feedback touches.
Company Profile
Game
Tangent Co., Ltd.
1. Company Overview
- Producing mobile casual games by tapping into well-known overseas IPs and publishing them directly to the global markets
2. Target Market
- Target: global mobile game users who enjoy casual games
- Main target markets: major English-speaking countries (North America, Europe, and Australia)
3. Business Model
- The profit model for most of our games is in-app purchase which allows free game download and then induces users to pay while playing. We want to ensure a long life cycle through continuous updates.
- Also, the games generate indirect sales by exposing in-game ads such banner ads or rewarded ads.
4. Comparative Advantages(points of difference)
- Company possesses game production ability (independent development, experienced in reskinning and tuning of past games)
- The company understands character IP and related business (experienced in working with global companies for IP souring)
- Producing mobile casual games by tapping into well-known overseas IPs and publishing them directly to the global markets
2. Target Market
- Target: global mobile game users who enjoy casual games
- Main target markets: major English-speaking countries (North America, Europe, and Australia)
3. Business Model
- The profit model for most of our games is in-app purchase which allows free game download and then induces users to pay while playing. We want to ensure a long life cycle through continuous updates.
- Also, the games generate indirect sales by exposing in-game ads such banner ads or rewarded ads.
4. Comparative Advantages(points of difference)
- Company possesses game production ability (independent development, experienced in reskinning and tuning of past games)
- The company understands character IP and related business (experienced in working with global companies for IP souring)