Monster Cleaner
- Year of Production
- 2024
- Content Type
- Action/Adventure
- Target Age
- All
- Art
- 3D
- Service Step
- In Production
Video
Summary
‘Expanding the importance of the SNS-based 'Mini Game(Instant Game) Market
1. Business Concept: Fast and Continuous Supply of Games to the Download-Free Casual 'MiniGame' Market in China
2. Problem: Breakthrough in Mobile Game Market by Launching Instant Game for Gen Z
3. Why now?: Need to respond to Chinese mini-games market with high growth rate of 182.3% from 2022 to 2024
4. Business Model: View In-App Ads Linked to Super Apps such as WeChat and Douyin Business Model
5.Promotion (possibility): Small studio operation to produce trendy mini-games quickly
Contact : won@polyart.co.kr
Home Page : https://www.freegozin.com
youtube : https://youtu.be/iKt_Z7H0680
1. Business Concept: Fast and Continuous Supply of Games to the Download-Free Casual 'MiniGame' Market in China
2. Problem: Breakthrough in Mobile Game Market by Launching Instant Game for Gen Z
3. Why now?: Need to respond to Chinese mini-games market with high growth rate of 182.3% from 2022 to 2024
4. Business Model: View In-App Ads Linked to Super Apps such as WeChat and Douyin Business Model
5.Promotion (possibility): Small studio operation to produce trendy mini-games quickly
Contact : won@polyart.co.kr
Home Page : https://www.freegozin.com
youtube : https://youtu.be/iKt_Z7H0680
Company Profile
Game
POLYART
Expanding the importance of the SNS-based 'Mini Game(Instant Game) Market
1. Business Concept: Fast and Continuous Supply of Games to the Download-Free Casual 'MiniGame' Market in China
2. Problem: Breakthrough in Mobile Game Market by Launching Instant Game for Gen Z
3. Why now?: Need to respond to Chinese mini-games market with high growth rate of 182.3% from 2022 to 2024
4. Business Model: View In-App Ads Linked to Super Apps such as WeChat and Douyin Business Model
5.Promotion (possibility): Small studio operation to produce trendy mini-games quickly
1. Business Concept: Fast and Continuous Supply of Games to the Download-Free Casual 'MiniGame' Market in China
2. Problem: Breakthrough in Mobile Game Market by Launching Instant Game for Gen Z
3. Why now?: Need to respond to Chinese mini-games market with high growth rate of 182.3% from 2022 to 2024
4. Business Model: View In-App Ads Linked to Super Apps such as WeChat and Douyin Business Model
5.Promotion (possibility): Small studio operation to produce trendy mini-games quickly