Psychological talk game show - Average men and women -
Types of genre
Broadcasting
Year of Production
2025
Content Type
Entertainment
Platform
TV Channel
Target Age
Family
Quantity
65(min) 2Quantity Input
Video
Summary
Average Men & Women is an interactive psychological talk game show format produced by Megatalk Korea. It explores dating psychology and social norms by measuring how accurately participants can read collective consensus.
# Core Mechanics The show revolves around the Agreement Rate Game (Side-On Game) format: 1. Opinion Selection: Participants (studio panel, live audience, and remote viewers joining via QR/web code) answer questions regarding relationships, dating etiquette, and social dynamics. 2. Consensus Prediction: Instead of simply choosing the "correct" answer, participants must predict the exact percentage (agreement rate) of total respondents who selected that same option. 3. Scoring: Higher points are awarded based on the accuracy of the predicted percentage, directly testing participants' social metacognition—their ability to accurately judge public sentiment and behavioral norms.
Interactive Platform for Talk show and Event. Clients: KBS, JTBC, EBS, Event Agencies, Local Governments, Universities, Corporations Technology: Real-time participation platform technology for up to 1 million concurrent users Business: Interactive broadcasting technology/planning/production, event management, advertising, public opinion poll programs, market research, digital town hall meetings.
Megatalk Korea develops cutting-edge platforms that support large-scale, real-time gamification quizzes and voting for broadcasting and live events. Our proprietary technology, officially certified by the Institute of Information & Communications Technology Planning & Evaluation (IITP), is capable of handling 1,000,000 concurrent users seamlessly. At the heart of our content strategy is the "Agreement Rate Game," a unique psychological format where success depends on how accurately participants can predict the collective mind of others. Beyond simple entertainment, this "psychological sport"