This creative content lets children build a character by combining magnetic eye, nose, and mouth pieces on an animal-shaped spoon, then join it to an onscreen dance party. After designing an expression and slotting the spoon into the stand, a built-in vision camera brings it to life as a digital character. Linking tactile play with lively digital feedback, it draws children into creation.
First, it builds emotional creativity and imagination. Matching animal spoons and facial pieces into a character develops creativity and expression. The playful "animal friends' dance party" setting sparks interest, and open-ended creation with no single answer nurtures individuality and confidence.
Second, it strengthens precise coordination and achievement. Attaching small pieces and slotting the spoon into the stand refines finger muscles and hand-eye coordination. Watching the piece they made move vividly onscreen brings deep achievement and creative joy.
Therabyte Labs (Inc.) is an interactive media contents company founded by Bang Hyun -woo, a professor of engineering at Seoul National University and co -representative of media artist Heo Yoon -sil. Bang Hyun -woo and Heo Yun -sil have been an interactive media studio EVERYWARE, and have been introducing innovative interactive media works at art galleries and experience halls in over 20 countries around the world for over 10 years, at the labs and podiums of the College of Engineering and the College of Art for the past 20 years, which has become a technical basis for Therabyte Labs. Therabyte Labs is an interactive media contents company that intends to promote children's physical activity and intelligence through games based on its own motion sensing technology. By combining 50 kinds of physical activity -linked digital games with STEAM educational contents, we will play a role in stimulating children's body, psychology and social development and helping healthy growth. The children