The Lost Study : Extended
Game
- Year of Production
- 2026
- Content Type
- Action/Adventure
- Target Age
- All
- Art
- 2D
- Service Step
- Coming Soon
Summary
The Lost Library, forgotten by everyone. Only by reading the stories within can this world be restored.
Adventure through 14 volumes to restore the library.
The stories range from mystery, romantic fantasy, Napolitan ghost stories, cooking, sailing, and even running a herb shop.
Discover how these seemingly disparate stories come together to form a single world.
Adventure through 14 volumes to restore the library.
The stories range from mystery, romantic fantasy, Napolitan ghost stories, cooking, sailing, and even running a herb shop.
Discover how these seemingly disparate stories come together to form a single world.
Company Profile
Game Startup Story Other
SONAK: Story Design Project
SONAK is a creative team of young innovators who believe in the power of "warm and meaningful narratives" that move the heart, transcending common prejudices against gaming. We pursue transmedia storytelling that blurs the boundaries between media—including games, psychological tests, and web-based interactive content—all rooted in our compelling original IPs.
With a proven track record, including being selected for the G-STAR Indie Showcase for two consecutive years, ranking in the Top 20 at INDIECRAFT, and reaching over 100,000 cumulative users through our interactive content, SONAK continues to build its own unique and original universe. We deliver valuable narratives to users through deep empathy rather than mere technology, and lasting resonance rather than fleeting stimulation.
With a proven track record, including being selected for the G-STAR Indie Showcase for two consecutive years, ranking in the Top 20 at INDIECRAFT, and reaching over 100,000 cumulative users through our interactive content, SONAK continues to build its own unique and original universe. We deliver valuable narratives to users through deep empathy rather than mere technology, and lasting resonance rather than fleeting stimulation.
