VR 360
- Year of Production
- 2018
- Content Type
- 3D/AR/VR
- Platform
- Other
- Target Age
- Teens
- Quantity
- 10(min) 1Quantity Input
Summary
VR tourist attraction kiosk
VR content using kiosk
World Famous Places Consisting of 120 places VR content
- Realistic experience-based educational content that allows visitors to enjoy attractions related to history, culture and society
- Realistically convey local attractions such as islands, seas and mountains that are difficult to visit
- Improving educational efficiency through detailed information guidance through pop-up screen
- Increase students' interest in IT by providing education contents suitable for 4th industrial age
- Effective learning beyond the limits of time and space
- Help students improve their spatial perception ability with experiential education contents and improve student immersion.
- Reducing the educational gap of the underprivileged who have no health problems or financial difficulties
- Increased access to educational and cultural opportunities for students
- Effective learning and interaction beyond the limits of the 2D plane of the book
VR content using kiosk
World Famous Places Consisting of 120 places VR content
- Realistic experience-based educational content that allows visitors to enjoy attractions related to history, culture and society
- Realistically convey local attractions such as islands, seas and mountains that are difficult to visit
- Improving educational efficiency through detailed information guidance through pop-up screen
- Increase students' interest in IT by providing education contents suitable for 4th industrial age
- Effective learning beyond the limits of time and space
- Help students improve their spatial perception ability with experiential education contents and improve student immersion.
- Reducing the educational gap of the underprivileged who have no health problems or financial difficulties
- Increased access to educational and cultural opportunities for students
- Effective learning and interaction beyond the limits of the 2D plane of the book
Company Profile
Broadcasting Immersive Content
MMP Co.,Ltd.
MMP Co., Ltd. possesses advanced capabilities in high-definition aerial photography, editing and processing of captured data, high-quality 3D modeling, and the implementation of Unity-based simulation functions. Through optimal creative content such as aerial views, VR images, videos, and cyber tours, as well as responsive content, we enable anyone to easily and conveniently experience and connect with specific locations using the universal language of visual information. Recognizing the importance of device compatibility, MMP has secured technological competitiveness by ensuring that most of the content we develop can be utilized across various platforms, including HMDs, PCs, kiosks, and broadcasting platforms. In addition to our production expertise, MMP also has extensive experience in content planning and development, and we remain committed to continuous interest and investment in these areas. We are currently focused on creating immersive content for virtual tours of specific tourist attractions, broadcasting VR content, and developing industrial metaverse and digital twin solutions. MMP is also actively participating in a Korean government-led project to develop real-time information and 3D simulations for urban air mobility operations in South Korea.