Games are Korea's largest content export, accounting for more than half of all content export value in 2025. Growth in the fourth quarter was the strongest among the eleven content sectors. These aggregate figures, however, describe a small number of large titles rather than the industry as a whole. For overseas buyers deciding where to source, the useful question is not how fast Korea's game industry grew, but which part of it grew.
00. Why It Matters, Summary, Key Implication
01. Game market size and spending concentration, by country (2024)
02. Game export value by destination market (2024)
03. Console segment: revenue share vs. export and workforce growth
04. Korea's game market: Q4 2025 revenue growth vs. business sentiment
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