Part 1 showed that Korea's game growth is concentrated in a small number of large titles, and that industry averages do not describe the typical studio. The distribution of companies explains why. Most firms that develop games employ fewer than ten people, and since late 2023 experienced staff leaving the major publishers have been moving into this segment.
00. Why It Matters, Summary, Key Implication
01. Studio headcount and export value distribution (2024)
02. Skilled staff moving from major studios to indie teams
03. Indie success stories — time from launch to one million copies
04. Recommended actions for buyers
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