Games are the Korean content sector with the highest adoption of generative AI. Seven in ten game companies now use it, and half of those have deployed it company-wide rather than in a single department. This changes how titles are developed and introduces new due diligence requirements for buyers licensing Korean games.
00. Why It Matters, Summary, Key Implication
01. Generative AI adoption rate by content sector (2025)
02. Where game companies apply AI, compared with the all-sector average
03. AI applications and reported changes since adoption
04. Due diligence checklist for buyers
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