City Escape Live
Broadcasting
- Year of Production
- 2020
- Content Type
- Entertainment
- Platform
- TV Channel
- Target Age
- Family
- Quantity
- 60(min) 1Quantity Input
Summary
<City Escape Live> is a high-tech chase game show using autonomous mobility and smart city infrastructure, combining 5G communication technology and autonomous mobility into a real-time game show format, making it the first interactive technology entertainment in Korea where viewers directly intervene in missions."
The main content is as follows.
Planning intention: Self-driving technology, the core of the 4th Industrial Revolution, is combined with entertainment fun rather than hard information delivery to increase public acceptance of technology and present a blueprint for a smart city
Key Targets: Sensitive to IT and new technology trends, targeting 2040MZ generation familiar with mobile engagement content, family-level viewers and global tech enthusiasts who value the educational value of future technologies
How to proceed: Performers get into driverless self-driving cars, pass through designated checkpoints in the city, carry out escape missions, and through real-time two-way communication, the studio's MC, on-site performers, and viewers (online participants) who access through dedicated apps form a triangular formation to solve real-time quizzes and determine the direction of the mission In addition, in-vehicle sensor data and 5G-based real-time image transmission are graphically visualized so that viewers can intuitively understand the technology
Program goal: narrow psychological distance to self-driving cars, promote the safety and convenience of future means of transportation, and establish a new content format model through the convergence of broadcasting production technology and ICT technology
The main content is as follows.
Planning intention: Self-driving technology, the core of the 4th Industrial Revolution, is combined with entertainment fun rather than hard information delivery to increase public acceptance of technology and present a blueprint for a smart city
Key Targets: Sensitive to IT and new technology trends, targeting 2040MZ generation familiar with mobile engagement content, family-level viewers and global tech enthusiasts who value the educational value of future technologies
How to proceed: Performers get into driverless self-driving cars, pass through designated checkpoints in the city, carry out escape missions, and through real-time two-way communication, the studio's MC, on-site performers, and viewers (online participants) who access through dedicated apps form a triangular formation to solve real-time quizzes and determine the direction of the mission In addition, in-vehicle sensor data and 5G-based real-time image transmission are graphically visualized so that viewers can intuitively understand the technology
Program goal: narrow psychological distance to self-driving cars, promote the safety and convenience of future means of transportation, and establish a new content format model through the convergence of broadcasting production technology and ICT technology
Company Profile
Broadcasting Game Startup Immersive Content
MEGATALKKOREA
Live Event Platform Company
Clients: KBS, JTBC, EBS, Event Agencies, Local Governments, Universities, Corporations
Technology: Real-time participation platform technology for up to 1 million concurrent users
Business: Interactive broadcasting technology/planning/production, event management, advertising, public opinion poll programs, market research, digital town hall meetings.
Based on a platform where anyone can participate in gamified quizzes and polls in real-time using their smartphones, we are pursuing a global "Agreement Rate Game" content business that prevents confirmation bias and resolves social conflicts through our unique technology.
Clients: KBS, JTBC, EBS, Event Agencies, Local Governments, Universities, Corporations
Technology: Real-time participation platform technology for up to 1 million concurrent users
Business: Interactive broadcasting technology/planning/production, event management, advertising, public opinion poll programs, market research, digital town hall meetings.
Based on a platform where anyone can participate in gamified quizzes and polls in real-time using their smartphones, we are pursuing a global "Agreement Rate Game" content business that prevents confirmation bias and resolves social conflicts through our unique technology.