<Future City Forum>
Broadcasting
- Year of Production
- 2021
- Content Type
- Current Affaris/Educational Program
- Platform
- Online Video Platform/MCN
- Target Age
- Adults
- Quantity
- 90(min) 6Quantity Input
Summary
<town hall meeting - Future City Forum> is an online networking forum launched in 2019 to discuss the vision of the city with politicians, citizens, businessmen, and academic experts putting their heads together under the theme of poets who have a great influence on the lives of citizens such as technology, industry, population, environment, education, culture, and policy. The Future City Forum consists of real-time voting games through a two-way platform that allows citizens to participate unlimitedly, focusing on broadcasting live on the Internet for efficient communication of large-scale participants. It avoids presentations and discussions centered on some intellectuals, politicians, and civil society organizations, and looks at the future of the city on the premise of active participation of citizens without restrictions. It is a participatory governance broadcast format that communicates directly through a real-time two-way communication platform, and is a representative model for civic participatory town hall meetings
The main content is as follows
Planning Intention: Explore how 'technology' can solve the problems caused by rapid urbanization. Beyond just lectures to convey knowledge, we want to establish a 'people-centered future city' model by reflecting citizens' voices (data) in real time on the forum site.
Key Targets: young people (college students, etc.) interested in smart cities and future technologies, urban policy-making officials and businesses, and regular citizen and family-level viewers contemplating a better place to live.
How to proceed: It is a new type of talk show where viewers express their opinions in real time. Masterpieces are gathered at offline forums, and viewers access simultaneously through online or mobile apps. Viewers' opinions are converted into real-time keyword clouds or voting data and become a key variable in determining the panel's discussion topic.
Program goal: To gather actual opinions from citizens to reach a social consensus on technology introduction, and to promote the excellence of Korean smart city (K-City) at home and abroad. It aims to standardize the 'digital governance' model that increases the national brand value and contributes to democratic decision-making
The main content is as follows
Planning Intention: Explore how 'technology' can solve the problems caused by rapid urbanization. Beyond just lectures to convey knowledge, we want to establish a 'people-centered future city' model by reflecting citizens' voices (data) in real time on the forum site.
Key Targets: young people (college students, etc.) interested in smart cities and future technologies, urban policy-making officials and businesses, and regular citizen and family-level viewers contemplating a better place to live.
How to proceed: It is a new type of talk show where viewers express their opinions in real time. Masterpieces are gathered at offline forums, and viewers access simultaneously through online or mobile apps. Viewers' opinions are converted into real-time keyword clouds or voting data and become a key variable in determining the panel's discussion topic.
Program goal: To gather actual opinions from citizens to reach a social consensus on technology introduction, and to promote the excellence of Korean smart city (K-City) at home and abroad. It aims to standardize the 'digital governance' model that increases the national brand value and contributes to democratic decision-making
Company Profile
Broadcasting Game Startup Immersive Content
MEGATALKKOREA
Live Event Platform Company
Clients: KBS, JTBC, EBS, Event Agencies, Local Governments, Universities, Corporations
Technology: Real-time participation platform technology for up to 1 million concurrent users
Business: Interactive broadcasting technology/planning/production, event management, advertising, public opinion poll programs, market research, digital town hall meetings.
Based on a platform where anyone can participate in gamified quizzes and polls in real-time using their smartphones, we are pursuing a global "Agreement Rate Game" content business that prevents confirmation bias and resolves social conflicts through our unique technology.
Clients: KBS, JTBC, EBS, Event Agencies, Local Governments, Universities, Corporations
Technology: Real-time participation platform technology for up to 1 million concurrent users
Business: Interactive broadcasting technology/planning/production, event management, advertising, public opinion poll programs, market research, digital town hall meetings.
Based on a platform where anyone can participate in gamified quizzes and polls in real-time using their smartphones, we are pursuing a global "Agreement Rate Game" content business that prevents confirmation bias and resolves social conflicts through our unique technology.