WAKE UP LOVE CELL

Broadcasting
the male and female percentage of viewers who answered
Year of Production
2025
Content Type
Entertainment
Platform
TV Channel
Target Age
Family
Quantity
40(min) 2Quantity Input

Summary

It is a digital love psychology data talk game show based on the Agreement Rate Game system.

The program primarily focuses on the dating psychology of the 2030 generation in South Korea.

It particularly highlights recent social issues like the low birth rate and the 'Sam-po Generation' (a generation that has given up on dating, marriage, and childbirth). By shedding light on misunderstandings or distorted views on relationships that young men and women might have, it aims to help them form healthy perspectives on dating and romance.

Using the unique Agreement Rate Game system, the program unfolds as viewers participate by voting in real-time on various questions related to dating and relationships. They then predict the 'Agreement Rate' – the percentage of other participants who chose the same option as them. This mechanism allows for candid and in-depth discussions based on the real-time data of participants' 'true feelings' collected during the show.

Participants get to see how their thoughts differ from or align with those of others through this data, gaining a deeper understanding of both their own and others' dating psychology within the context of the broader group's opinions.

The program has been selected for a broadcast production support program by the Korea Creative Content Agency (KOCCA) and is scheduled to be aired in collaboration with major Korean broadcast channels like JTBC or SBS.

Ultimately, <Average Men and Women> aims to help young people in their 20s and 30s awaken their sense of romance, develop healthy views on relationships, and adopt a more active mindset towards dating, thereby contributing to countering the trend of giving up on romance.

Viewer participation and interaction take place via the ThankAge platform.

Company Profile

Visualize Mega Talk Korea using its English initials

Broadcasting Immersive Content

MEGATALK.KR

Interactive Platform for Talk show and Event.
Clients: KBS, JTBC, EBS, Event Agencies, Local Governments, Universities, Corporations
Technology: Real-time participation platform technology for up to 1 million concurrent users
Business: Interactive broadcasting technology/planning/production, event management, advertising, public opinion poll programs, market research, digital town hall meetings.

Megatalk Korea develops cutting-edge platforms that support large-scale, real-time gamification quizzes and voting for broadcasting and live events. Our proprietary technology, officially certified by the Institute of Information & Communications Technology Planning & Evaluation (IITP), is capable of handling 1,000,000 concurrent users seamlessly.
At the heart of our content strategy is the "Agreement Rate Game," a unique psychological format where success depends on how accurately participants can predict the collective mind of others. Beyond simple entertainment, this "psychological sport" utilizes real-time cognitive surveys to prevent confirmation bias and mitigate social conflicts by fostering mutual understanding.
Currently utilized in major TV productions and corporate team-building events for global conglomerates, we are aggressively expanding our interactive broadcasting business, optimized for the rapidly growing OTT and FAST (Free Ad-supported Streaming TV) markets.

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