WAKE UP LOVE CELL

Broadcasting
the male and female percentage of viewers who answered
Year of Production
2025
Content Type
Entertainment
Platform
TV Channel
Target Age
Family
Quantity
40(min) 2Quantity Input

Summary

It is a digital love psychology data talk game show based on the Agreement Rate Game system.

The program primarily focuses on the dating psychology of the 2030 generation in South Korea.

It particularly highlights recent social issues like the low birth rate and the 'Sam-po Generation' (a generation that has given up on dating, marriage, and childbirth). By shedding light on misunderstandings or distorted views on relationships that young men and women might have, it aims to help them form healthy perspectives on dating and romance.

Using the unique Agreement Rate Game system, the program unfolds as viewers participate by voting in real-time on various questions related to dating and relationships. They then predict the 'Agreement Rate' – the percentage of other participants who chose the same option as them. This mechanism allows for candid and in-depth discussions based on the real-time data of participants' 'true feelings' collected during the show.

Participants get to see how their thoughts differ from or align with those of others through this data, gaining a deeper understanding of both their own and others' dating psychology within the context of the broader group's opinions.

The program has been selected for a broadcast production support program by the Korea Creative Content Agency (KOCCA) and is scheduled to be aired in collaboration with major Korean broadcast channels like JTBC or SBS.

Ultimately, <Average Men and Women> aims to help young people in their 20s and 30s awaken their sense of romance, develop healthy views on relationships, and adopt a more active mindset towards dating, thereby contributing to countering the trend of giving up on romance.

Viewer participation and interaction take place via the ThankAge platform.

Company Profile

Visualize Mega Talk Korea using its English initials

Broadcasting Game Startup Immersive Content

MEGATALKKOREA

Live Event Platform Company

Clients: KBS, JTBC, EBS, Event Agencies, Local Governments, Universities, Corporations

Technology: Real-time participation platform technology for up to 1 million concurrent users

Business: Interactive broadcasting technology/planning/production, event management, advertising, public opinion poll programs, market research, digital town hall meetings.

Based on a platform where anyone can participate in gamified quizzes and polls in real-time using their smartphones, we are pursuing a global "Agreement Rate Game" content business that prevents confirmation bias and resolves social conflicts through our unique technology.

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