Founded in 2009, Moggozi creates and produces contents for children.
With planning teams and production teams in Korea, Moggozi is growing as a competitive content creator in Asia. Moggozi aims to discover new markets by creating various forms of kids content business models.
SM C&C is a Leading Content Creator Promoting Core Values of K-Culture and Content
Our Business Structure is Built in a Way that Stimulates Synergy with SM Entertainment Group, Putting Us at the Forefront of Promoting K-Culture.
1. We Collaborate with Top Local Actors, Idols, Models and Musicians Affiliated with SM Entertainment.:
We enjoy certain privileges when collaborating with SM Entertainment’s celebrities and artists for modeling and other projects.
2. Our Content Takes On Multi-faceted Forms Through Multi-platforms and One-Source-Multi-use Strategy:
Content business can be expanded through original content production and IP-leveraged PPL planning, by utilizing the systematic platform that SM C&C Studio has developed and run.
In terms of media production business, SM C&C Studio produces a variety of high-quality content that grabs the headlines and boasts profitability, for local and overseas TV channels and OTT platforms, by collaborating with top-tier local celebrities and artists
- Digital Content: We produce original content tailored for TEENZ, to be featured on digital platforms such as Youtube, Naver, Kakao. IP-generated value-added content business and content-generated media commerce enable implementation of new business models for content production.
- TV Entertainment Production: We produce high-profile local entertainment programs for free-to-air, cable and generalist cable channels such as <Knowing Bros> etc. The strengths of these programs, built through high-quality directing and planning, are proven by their success in the global markets.
YTN is No.1 and the most trusted news channel of the Republic of Korea (South Korea). It delivers domestic and international news across the world with speed and accuracy, 24 hours 365 days a year. YTN’s on-time, in-depth news reports and various informational programs are covered by its high-profile journalists stationed across the nation and around the globe.
MBC PLUS is a subsidiary of MBC, a multi-channel service provider that provides cable, satellite, IPTV, and N-screen services. Currently, MBC PLUS is a new media broadcasting company that operates 6 channels of MBC drama net (dramas), MBC everyone (entertainment), MBC M (Digital Contents), MBC sports , MBC ON(classic dramas) . In the meantime, we have created creative contents such as Weekly idol, Muhan Girls, and Show champion and have become a leader in sports broadcasting, including domestic major relay in the major leagues. MBC PLUS does not just stay in the broadcasting production business, but also pioneering new markets in various fields such as performances and events.
EBS is Korea's educational content specialist broadcasting company. Currently, EBS operates eight channels including two terrestrial channels, one radio channel, three satellite education channels, one child channel and one channel for overseas Koreans. Terrestrial channels broadcast educational programs for infants and children, cultural and documentary programs for adults, VOD services through various Internet / mobile sites, and e-Learning content for each level.
Especially, EBS is a broadcasting company that makes world-class children's programs and documentaries beyond Korea. EBS science, history and nature documentaries are already recognized in the world market and are exported to North American and European broadcasters such as PBS, Smithsonian Channel in USA, France5, Arte and RAI in Europe.
Studio Gale Co., LTD is established in 2008, as a 3D animation studio specialized in creating and producing global animation.
Well known two of main projects are “Pororo the Little Penguin” and “Tayo the Little Bus”.
Our first project ‘Grami’s Circus Show’ has been credited for its value on the international stage winning for the competition of TV series for Teen at ‘Cartoons on the Bay’ and being nominated in ‘Annecy International Animation Festival’. And 'Journey of Long' was selected for TV Pilot at Cartoons on the Bay and won the grand prize for Best Character at SPP. Featured animation project "Millionaire Woody" was pitched at Cartoon Movie in Bordeaux French and our newest animation 'Tomoncar' is the first animation produced using Unity in Asia.
Studio Gale Co., Ltd. is making great strides to leap to become one of the top 5 animation studios in Asia.
Since its foundation in 2004, H. Culture has been a stop motion animated tus producer and won two special awards for the Korea Animation Awards, a prize for cultural contents export, and a Minister of Culture, Sports and Tourism. In 2014, We are producing global animations with our partners in Europe, China and South America. In addition, we use overseas network to secure the rights to distribute overseas parts in Asia and worldwide.
UTPlus Interactive is a game development company that has gathered the developers who have made major projects on various platforms including online and console. We are currently working on a variety of projects ranging from online to mobile to VR. We are doing our best to reach out to users with fun games.
We are (In-house Mobile games) looking for publishing channels in China.
Sandbox Network is a multi-channel network that manages over 450 digital creator teams and their content. Despite being late to the game of MCNs, the company has sustained a double-digit revenue growth since its inception in June 2015, and now has a total of 200 million subscribers and a 72 billion view count across its content creators. Rejecting the existing MCN business model of offering simple back-room services for a share of the creator’s income, Sandbox is a ‘comprehensive service provider,’ that offers its creatives personalized assistance in matters ranging from marketing to content creation. A share of Sandbox’s Series D funding of 50 billion won comes from Nexon, Korea’s leading game developer.
Knock Knock is a 5th year game developer who does his best to become a game company that contributes to the world with motto 'Easy', 'Anywhere', 'With Friends'. In 2010, we captured the hearts and minds of Korean women with the social game 'Fashion City' and accumulated know-how through the launch of next year's games. From 2013 onwards, we will turn our business into a mobile social game that will double sales in 2014 and 3 billion in 2015 It is a company that is steadily rising and achieving sales. We are aggressively expanding our business by launching several titles to meet the diverse needs of users and launching games starting from 2016 after attracting 1.6 billion won in 2H05. The goal is IPO.