Dementia Prevention Game Content
Genre: Character
Detailed Genre Edutainment
Content Type Other (Game, Cartoon, Advertisement, Entertainment, etc.)
Target Age all
Production Stage Completed Program
Product Type Toys

Our products are game-based contents that can exercise the body and brain at the same time to prevent silver generation dementia. Our content differentiation utilizes the logic and robots of software coding. The progress of the game mission is made by four characters.