Description
Most of the products that integrate VR with a typical VR game console or existing fitness equipment are dizzy and self-enjoyed, which is less effective in sustainability and fun. We need a solution for continuous use. Our QONG Hockey (table) game machine allows us to enjoy MR technology without wearing the Daejeon game element and VR equipment. In addition, it is an independent platform that can have a variety of content and products as well as various follow-up content battle games
Company Information
Step 1 : Completed first A.I. research about Smart Game Platform based on IoT Platform.
Step 2 : MR (Mixed Reality) , developing A.I Machine Running A.I technology
QONG is a MR Console that makes players to see each other, without VR kits. It is an inclusive console for every age groups with competing contents. With QONG console you can play with a kinetic robot that can react to the players movement patterns and tendencies!
① Magnetic field object movement tech : Can move balls and rackets with Magnetic field
② MR (Mixed Reality) : MR Double Display, AR Joypad – MR Console that gives experience of the real world and virtual world at the same time.
③ Use of AR Gears : various possible movements by Racket’s inclination, direction and other items.
④ A.I Game Engine Can choose between : Player VS Player or Player VS A.I. Physical calculation algorism that gives the angle and speed of the object.
⑤ 4D Interaction, vital reaction : Fireball - Heats the racket, Ice-ball system
Category & Business Type
Game
Category : Game Production
Business Type : Publishing, Investment Attraction, Marketing
Other
MR/AR , A.I , IoT , Robot
Main Business
◦ Inventiveness and Differentiation of our QONG (5 technical patent registrations and 7
applications)
① Competitive Match Game - Player VS Player, Player VS AI
② 4D, 5 senses interaction - 4D effect of heat, cold air, etc. through thermal conduction sensor
③ 5 AR items and highly sporty games (scalability) - Exercise effect by moving pad, (Curve ball, Tornado ball, EMP, Reverse etc.)Various ball movements through items
④ Unconnected magnetic field object movement technology - IoT robot technology convergence wireless high-speed object movement
⑤ Ball, racket wireless charging system - Technology that automatically charges when the power of ball and racket is low
⑥ Artificial intelligence robot - Customized robot to respond to user patterns and tendencies
⑦ Mixed Reality and AR technology - MR dual-display technology (3 cases related to technology patent applications) proprietary technology that provides virtual and realistic experience without using VR glasses - moving object location tracking and AR linkage technology