Company
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CrazyBird Studio
Character Animation
- Established in 2001, CrazyBird Studio is animation production company which have strength of pre-production based in Seoul, KOREA.
We do our business based on well-made animation and excellent characters and do our best to create the most beloved animation in the world.
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iHQ, Inc.
Broadcasting
- The two companies that have been leading the entertainment industry are working together to make a true win-win.
In March 2015, IHQ, which was born into a comprehensive entertainment company that integrates content and media,
Through strategic cooperation between each division and affiliated companies, we will create synergy and leap toward a bigger goal.
By combining the previous management, content production capabilities, and platform operation know-how, and strengthening the music/hallyu-related entertainment business through collaboration with affiliates, it is actively exploring not only domestic but also global markets.
will grow into a unique entertainment company.
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Chosun Broadcasting Corp.
Broadcasting
- TV Chosun launched on December 1, 2011 is a must-carry general entertainment TV channel based on cable, IPTV, and satellite platforms in Korea. We produce, broadcast and distribute various genres of programs such as Korean drama series, entertainment and lifestyle (food, travel and health) shows, documentaries and news/current affairs etc. TV Chosun has 30 million subscribers nationwide in Korea, and is a proud member of Chosun Media, one of the largest media conglomerates in Korea.
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SANDBOX NETWORK Inc.
Broadcasting Game Character Animation Startup
- Sandbox Network is a multi-channel network that manages over 450 digital creator teams and their content. Despite being late to the game of MCNs, the company has sustained a double-digit revenue growth since its inception in June 2015, and now has a total of 200 million subscribers and a 72 billion view count across its content creators. Rejecting the existing MCN business model of offering simple back-room services for a share of the creator’s income, Sandbox is a ‘comprehensive service provider,’ that offers its creatives personalized assistance in matters ranging from marketing to content creation. A share of Sandbox’s Series D funding of 50 billion won comes from Nexon, Korea’s leading game developer.
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King Content Co., Ltd
Broadcasting
- King Content Co., Ltd. is one of the best distribution and production companies in Korea which works with media platforms around the world. We specialize in distributing Korean dramas, movies, K-Pop music concerts, entertainment programs, Chinese dramas on various platforms ranging from TV to IPTV, mobile, Internet, VOD, DVD in Asia. Moreover, we expand our business to co-produce documentaries and entertainment programs with global partners and hold K-Pop music concerts and celebrity overseas fan-meeting.
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Wendy House Co., Ltd.
Character Animation Startup
- Wendy House Inc. specializes in a full range of services from character design and development to production, licensing and sales. Currently, we are focusing on animation character production and licensing, while we are expanding our business to toys, story books, baby products, stationery items.
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Waynehills Ventures. co., ltd.
Startup Immersive Content
- Make something people want.
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AppMedia Inc.
Startup Immersive Content Other
- A new digital book. It is the only company in Korea that manufactures and supplies appbooks.
Before Covid-19, we were producing and supplying appbooks to newsletters of domestic public institutions.
We have produced and supplied newsletters such as the Supreme Court's newsletter, the Ministry of Education's Dream Letter newletter, and the Board of Audit and Inspection's newsletter.
After Covid-19, there was an explosive demand for non-face-to-face content services.
Due to the Covid-19, the offline exhibition was canceled at the 'KIAF ART SEOUL 2020', Asia's largest gallery exhibition and was successfully completed with an appbook.
In particular, RM of BTS purchased an art piece through this exhibition and became a hot topic, so you can hear related news.
As a result, it is gradually expanding into exhibition, education, publishing, and tourism.
As an educational appbook, we are working on a project to 'Learn Hangul' around the world, and we are gradually expanding it starting with 'Learn Korean For Thai'.
In Korea, the Art Edu appbook with Seowon University, elementary math dictionary app book with Via Book is updated in App Stores.
It completed its first export to the U.S. in April 2021, signed a business with Oxford University in the U.K. in November 2021, and is working on making an appbook.
Currently, we are working an appbook business through business agreements with 8 companies from five countries, including the United States, the United Kingdom, India, and Thailand.
Like this, AppMedia Inc. is growing into a global brand as the main player in the new digital book market.
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ARTISO
Fashion
- It opened as an offline textile design studio in April 2018, supplying and selling printed pattern artwork and virtual 3D in the field of fashion textiles. We are also producing custom designs for consumers, and are stabilizing the non-face-to-face system by establishing a design shopping mall where you can purchase designs online.
[Selling Printed Pattern Artwork]
All designs purchased with the concept of “only for you” of 1:1 sales can be downloaded and used commercially at the time of purchase. Make it usable as a design. We promise that the design once sold will not be resold, and when making commercial products, please experience Artiso's design, which can be your own product more easily.
[Virtual 3D Design Sales]
We are supplying and selling error-free samples with 3D digital technology with the goal of a sustainable fashion business in accordance with the 4th industrial revolution and the prolonged corona virus.
We help you in the essential process of digitalizing your production processes. This can simplify the process of producing one piece of clothing and reduce costs.
Stop wasting time with digital products that combine Artiso's printed patterns with virtual 3D designs. The design is made by Artiso! . You only produce!
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Komuse Co.,Ltd.
Game Immersive Content
- KOMUSE(Korea Amusement) is founded in 2006.
Practicing highest standards in “Quality Management”, our employees bring many years of experiences in amusement industry with utmost dedication to surpass customers' expectation. As a result, we have introduced some of the highest earning games in the world, such as KEY MASTER, MAGICIAN’S WHEEL, PRIZE ARROW, MAZE ESCAPE, and more.