Company
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MNB Inc.
Character Animation
- MNB Company Introduction
MNB Inc. was established as an in-house venture for content marketing within the Netmarble Group, a leading game publisher in South Korea. By integrating consumer trends and content technology, MNB has collaborated on content marketing projects with prestigious domestic and international companies such as Nike, Google, McDonald's, and SK Telecom.
Since 2022, MNB has revitalized the KOONGYA IP with the launch of <KOONGYA RestaurantZ>. This project encompasses the production of original digital content, the creation of merchandise that bridges the experiences of consumption and personal ownership, and the development of a community that grows alongside its fans. This initiative aims to represent South Korea's MZ generation through its character IP.
Driven by the vision of "Establishing a new global standard for IP business in South Korea," our team of multi-disciplinary experts collaborates on IP projects, including <KOONGYA RestaurantZ>.
We are seeking partners to join us in setting new standards in the IP business and creating beloved IPs cherished by people around the world.
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Y Grafica License Co.,Ltd.
Character Fashion
- Y Grafica is
MNR (MNR) characters and signature artwork
We want to grow into a global lifestyle brand through licensing.
The completion of a brand that is loved and respected by customers
The firm philosophy of the brand and the interactive relationship with the consumer
It is necessary to build trust through.
However, the reality is that character brands are preconceived as "low quality products" for reasons such as "childish".
Y Grafica will ensure that MNR is linked to the core values and benefits that the company and brand are aiming for.
Characters need high-quality creativity, such as design and messages to be contained in them, and this comes with investment.
He has a wide range of business experiences and special sensibilities at home and abroad
Y Grafica is made up of members
Building a strategic business balance for the success of the brand
It's a hot group of creators who are young, armed with a sense of challenge.
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GXC
Game Startup
- G.Round is a global game business platform that helps promising games successfully launch by gathering feedback from global gamers before the release of game content, identifying regions with high potential for success based on big data, and matching publishers and investors using user preference data. The platform has secured over 420,000 global gamers and more than 50 global influencers, and has sourced and tested over 400 games from more than 190 countries worldwide (16% from North America, 13% from South America, 57% from Europe, 6% from Asia, and 9% from Southeast Asia).
The main business model of G.Round is the Focus Group Test (FGT) fee. It involves conducting closed tests with global users based on requests from game companies above a certain size and charging a fee for the service.
- Option to conduct either open or closed tests.
- Collection of qualitative and quantitative feedback data from a diverse group of global gamers.
- Game improvement based on global user feedback (through reviews, surveys, community feedback, 1:1 meetings, gameplay videos, etc.).
- Determination of priority regions for launch based on demographic information of participating users (nationality, gender, age, etc.).
- Identification of suitable business partners, such as publishers and investment institutions, based on user preference data.
- Pre-launch activities such as community building, and proactive handling of negative feedback and technical issues.
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XYLOGRAPH FILMS
Other
- Xylograph Films is a versatile production company co-founded by director Daeil Kim and producer Melanie Sudyn. Established in New York in 2018, the company excels in storytelling across a range of mediums, including narrative films, commercials, documentaries, and music videos. From project inception to final release, Xylograph Films stands as a powerhouse of talented creators. Their impressive client roster includes brands like Red Bull, Nike, and Lotus Cars, as well as artists like Bryce Vine and Two Friends. Their narrative films have been featured at prestigious film festivals, including LA Shorts and the Toronto International Film Festival.
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SKYWALK
Game
- Skywalk is a game development and publishing company founded in 2019.
Our goal is to give global users the best experience with the best games. To this end, we operate five separate studios to enhance the expertise of each genre, and we are ready to showcase various genres of games with the best quality.
CEO Eui-jae Koo and other key personnel have more than 15 years of global game production and publishing capabilities, and have produced a variety of meaningful works in the global market, including mobile games "MYHOME", "HELLO HERO", "ANGEL STONE", "Cut the Rope: BLAST", "Yumi's Cells: The Puzzle", "Whale in the High", "GIRL GLOBE", etc.
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SCENT OF SOUND
Immersive Content
- Culture & Contents Startup, Scent of Sound.
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Restyart
Character Cartoon Animation Startup Immersive Content
- Starting with the 2018 Hangeul Creative Idea Contest "Incentive Award," Restyart is producing Aye and Hangeul Friends, who designed Hangeul with modern sensibilities.
Picture book linked to augmented reality AR app "Korean Consonants Puzzles"
Korean language learning cartoon "Aye the Magician words" and YouTube "Aye TV," it has continued to the 3D animation series "Aye and Hangeul Friends Hangeul Song."
Along with Aye, children can feel familiar with Hangul and learn Hangul in an exciting and fun way, not studying it,
I want to create content that foreigners can also enjoy Hangul.
Until the day when Hangul becomes the most loved text by many people
Aye and Hangeul friends will be with you.
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VIEWCOMMZ
Broadcasting Game Character Cartoon Animation Music Startup
- A creative group viewed from the reader's point of view.
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KOMES CULTURE LAB
Music
- Komes Culture Lab is a company engaged in music and sound production, publishing, and the international management of domestic artists.
With the global rise of K-pop, the development of domestic music producers has also been significant. Now is the time to actively promote not only the international advancement of artists but also of the production teams, ensuring that the Korean music industry establishes itself and takes a leading position in global culture over the long term.
Komes Culture Lab partners with a group of top-tier Korean composers and sound designers to produce and publish music and sound across all fields, including pop, game/TV drama/movie OSTs, BGM, and promotional video music. In line with this vision, we are actively expanding not only within Korea but also internationally.
Moreover, providing opportunities for various indie artists to enter the international market is essential for Korean music to engage with the world in a more diverse manner and to establish a new foothold. We are also leading projects that facilitate the overseas expansion of attractive domestic indie artists through concert planning and collaborations with international artists.
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WORLDoor
Broadcasting Immersive Content Other
- Media Production