COCODRONE
CharacterImmersive ContentStoryOther
- Website : www.cocodrone.co.kr
- Location : #506 14 Gwandong-ro, Gimhae-si, Gyeongsangnam-do, Republic of Korea
Cocodrone is a content company that reinterprets Korean cultural heritage, characters, and stories through drones as an interactive medium, creating K-content that can be expanded into experiential programs, education, tourism, and merchandise.
By utilizing eco-friendly, paper-based character drones along with interactive contents such as drone bingo and mission-based drone games, Cocodrone provides participatory K-content that people of all ages can safely enjoy. In particular, Korean traditional culture and regional narratives are integrated with hands-on drone experiences, allowing participants to actively control and engage with the content rather than simply observe it.
Cocodrone has operated experiential drone content programs across various settings, including educational institutions, museums, tourist attractions, and regional festivals. The company offers fully packaged solutions covering content planning, production, operation manuals, and educational curricula, and is building scalable K-content business models that can be applied not only in Korea but also in global markets.
By utilizing eco-friendly, paper-based character drones along with interactive contents such as drone bingo and mission-based drone games, Cocodrone provides participatory K-content that people of all ages can safely enjoy. In particular, Korean traditional culture and regional narratives are integrated with hands-on drone experiences, allowing participants to actively control and engage with the content rather than simply observe it.
Cocodrone has operated experiential drone content programs across various settings, including educational institutions, museums, tourist attractions, and regional festivals. The company offers fully packaged solutions covering content planning, production, operation manuals, and educational curricula, and is building scalable K-content business models that can be applied not only in Korea but also in global markets.
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Business Description
Cocodrone operates an integrated business model centered on experiential K-content, encompassing drone-based education, tourism, and merchandise. The company covers the entire value chain from content planning and production to on-site operation.
First, in the experiential drone content business, Cocodrone develops and operates participatory programs such as drone bingo, mission-based drone games, drone shooting, and gate navigation experiences. These contents are designed with a strong emphasis on safety and immersion, making them accessible to participants of all ages, and are utilized at regional festivals, museums, educational events, and corporate or institutional experience programs.
Second, through its educational drone and curriculum business, Cocodrone provides training programs using eco-friendly, paper-based character drones and beginner-level safe drones. The company supplies educational content for schools and educational institutions, including hands-on drone operation experiences, fundamental drone principles, and creative STEAM-based learning. These programs are delivered as packaged solutions that include teaching materials, equipment, and operation manuals.
Third, in the K-content-based drone merchandise and kit business, Cocodrone develops paper drone kits and experiential merchandise inspired by Korean traditional culture, regional stories, and characters. The company has established a product structure that extends the content experience beyond on-site activities through DIY kits and QR-linked digital content.
Fourth, through its tourism and culture-linked drone content business, Cocodrone plans and operates experiential tourism programs that combine drone experiences with tourist attractions, cultural heritage sites, and local narratives. By offering participatory programs and pop-up drone experience models, Cocodrone contributes to regional tourism activation and the dissemination of cultural content.
Based on these businesses, Cocodrone is expanding globally by applying its domestically validated experiential K-content models to international markets, particularly in the education, culture, and tourism sectors.
First, in the experiential drone content business, Cocodrone develops and operates participatory programs such as drone bingo, mission-based drone games, drone shooting, and gate navigation experiences. These contents are designed with a strong emphasis on safety and immersion, making them accessible to participants of all ages, and are utilized at regional festivals, museums, educational events, and corporate or institutional experience programs.
Second, through its educational drone and curriculum business, Cocodrone provides training programs using eco-friendly, paper-based character drones and beginner-level safe drones. The company supplies educational content for schools and educational institutions, including hands-on drone operation experiences, fundamental drone principles, and creative STEAM-based learning. These programs are delivered as packaged solutions that include teaching materials, equipment, and operation manuals.
Third, in the K-content-based drone merchandise and kit business, Cocodrone develops paper drone kits and experiential merchandise inspired by Korean traditional culture, regional stories, and characters. The company has established a product structure that extends the content experience beyond on-site activities through DIY kits and QR-linked digital content.
Fourth, through its tourism and culture-linked drone content business, Cocodrone plans and operates experiential tourism programs that combine drone experiences with tourist attractions, cultural heritage sites, and local narratives. By offering participatory programs and pop-up drone experience models, Cocodrone contributes to regional tourism activation and the dissemination of cultural content.
Based on these businesses, Cocodrone is expanding globally by applying its domestically validated experiential K-content models to international markets, particularly in the education, culture, and tourism sectors.
