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Game
Expanding the importance of the SNS-based 'Mini Game(Instant Game) Market

1. Business Concept: Fast and Continuous Supply of Games to the Download-Free Casual 'MiniGame' Market in China

2. Problem: Breakthrough in Mobile Game Market by Launching Instant Game for Gen Z

3. Why now?: Need to respond to Chinese mini-games market with high growth rate of 182.3% from 2022 to 2024

4. Business Model: View In-App Ads Linked to Super Apps such as WeChat and Douyin Business Model

5.Promotion (possibility): Small studio operation to produce trendy mini-games quickly

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Business Description

. Development of mobile game content (-60% in production since October 2024)

. We're planning to produce a total of 10 mini-games

. Sign one mini-game supply contract (Chinese game publisher)

. A total of 10 mini-games will be released in the Chinese market by the end of 2026

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