POLYART
Game
- Website : https://www.polyart.co.kr/INTRO/view/5010910
- Location : 809F 146 Gasan digital 1-ro, Geumcheon-gu, Seoul, Republic of Korea
Expanding the importance of the SNS-based 'Mini Game(Instant Game) Market
1. Business Concept: Fast and Continuous Supply of Games to the Download-Free Casual 'MiniGame' Market in China
2. Problem: Breakthrough in Mobile Game Market by Launching Instant Game for Gen Z
3. Why now?: Need to respond to Chinese mini-games market with high growth rate of 182.3% from 2022 to 2024
4. Business Model: View In-App Ads Linked to Super Apps such as WeChat and Douyin Business Model
5.Promotion (possibility): Small studio operation to produce trendy mini-games quickly
1. Business Concept: Fast and Continuous Supply of Games to the Download-Free Casual 'MiniGame' Market in China
2. Problem: Breakthrough in Mobile Game Market by Launching Instant Game for Gen Z
3. Why now?: Need to respond to Chinese mini-games market with high growth rate of 182.3% from 2022 to 2024
4. Business Model: View In-App Ads Linked to Super Apps such as WeChat and Douyin Business Model
5.Promotion (possibility): Small studio operation to produce trendy mini-games quickly
Video
Business Description
. Development of mobile game content (-60% in production since October 2024)
. We're planning to produce a total of 10 mini-games
. Sign one mini-game supply contract (Chinese game publisher)
. A total of 10 mini-games will be released in the Chinese market by the end of 2026
. We're planning to produce a total of 10 mini-games
. Sign one mini-game supply contract (Chinese game publisher)
. A total of 10 mini-games will be released in the Chinese market by the end of 2026