Titan Rogue
- Year of Production
- 2024
- Content Type
- Action/Adventure
- Target Age
- All
- Art
- 3D
- Service Step
- Coming Soon
Video
Summary
Title: Titan Rogue
Genre: Asymmetric PvP game, VR
detail:
1. Asymmetrical competition between multiple mobile users with one superior VR player”
- Battle between one VR boss player and multiple mobile (mini players)
- VR players play asymmetrical PvP by utilizing superior strengths such as throwing objects, firing weapons, as well as using the body to dodge, pressing with the mobile user's hand, and picking up and throwing.
2. Let’s enter the mobile game market!
- Target market VR market (meta store, Steam VR market) alone is not enough. The main market is set as mobile (Google Play, App Store) and divided into paid download (PC) and partial paid business model (mobile).
Genre: Asymmetric PvP game, VR
detail:
1. Asymmetrical competition between multiple mobile users with one superior VR player”
- Battle between one VR boss player and multiple mobile (mini players)
- VR players play asymmetrical PvP by utilizing superior strengths such as throwing objects, firing weapons, as well as using the body to dodge, pressing with the mobile user's hand, and picking up and throwing.
2. Let’s enter the mobile game market!
- Target market VR market (meta store, Steam VR market) alone is not enough. The main market is set as mobile (Google Play, App Store) and divided into paid download (PC) and partial paid business model (mobile).
Company Profile
Game
POLYART
Expanding the importance of the SNS-based 'Mini Game(Instant Game) Market
1. Business Concept: Fast and Continuous Supply of Games to the Download-Free Casual 'MiniGame' Market in China
2. Problem: Breakthrough in Mobile Game Market by Launching Instant Game for Gen Z
3. Why now?: Need to respond to Chinese mini-games market with high growth rate of 182.3% from 2022 to 2024
4. Business Model: View In-App Ads Linked to Super Apps such as WeChat and Douyin Business Model
5.Promotion (possibility): Small studio operation to produce trendy mini-games quickly
1. Business Concept: Fast and Continuous Supply of Games to the Download-Free Casual 'MiniGame' Market in China
2. Problem: Breakthrough in Mobile Game Market by Launching Instant Game for Gen Z
3. Why now?: Need to respond to Chinese mini-games market with high growth rate of 182.3% from 2022 to 2024
4. Business Model: View In-App Ads Linked to Super Apps such as WeChat and Douyin Business Model
5.Promotion (possibility): Small studio operation to produce trendy mini-games quickly