WelCon Well-made K-Content

Alphabet Toc Toc

  • Types of genre

    Game

  • Year of Production
    2017
  • Content Type
    Education
  • Target Age
    Kids
  • Art
    2D
  • Service Step
    In Service

Video

Summary

This self-directed content teaches English basics: children read onscreen words and type them on a keyboard. Entering the word by hand, children grow familiar with the form and spelling of English. Engaging game elements let children enjoy learning like play, without resistance.
First, it builds language cognition and logical reasoning. Step-by-step learning—from typing the alphabet to filling word blanks as difficulty rises—develops logical thinking, short-term memory, and verbal agility. Thinking for themselves rather than memorizing eases the burden while building confidence and interest.
Second, it strengthens hand-eye coordination and attention. Three themes—animals, fruits and vegetables, and numbers—add variety to keep children interested. Pressing the right keys while watching the screen develops fine finger muscles, and completing each word builds focus. As these successes accumulate, children naturally take on a self-directed learning attitude.

Company Profile

Game

Immersive Content

Therabyte Labs (Inc.) is an interactive media contents company founded by Bang Hyun -woo, a professor of engineering at Seoul National University and co -representative of media artist Heo Yoon -sil. Bang Hyun -woo and Heo Yun -sil have been an interactive media studio EVERYWARE, and have been introducing innovative interactive media works at art galleries and experience halls in over 20 countries around the world for over 10 years, at the labs and podiums of the College of Engineering and the College of Art for the past 20 years, which has become a technical basis for Therabyte Labs. Therabyte Labs is an interactive media contents company that intends to promote children's physical activity and intelligence through games based on its own motion sensing technology. By combining 50 kinds of physical activity -linked digital games with STEAM educational contents, we will play a role in stimulating children's body, psychology and social development and helping healthy growth. The children's experience playground, which utilizes its contents, was operated by the Funtory House, and was able to develop a realistic game that responded to the behavior of children according to each developmental stage. Currently, the company provides an integrated sensor-content-hardware integrated solution that can be serviced to play, education, and treatment institutions, and provides standardized platforms and subscription contents that are freely compatible with various games and body-sensitive input devices. The second business of the company is an eco -friendly spatial sculpture module that can easily disassemble, assemble, and reuse, to create a variable exhibition space. We launch a <Brickit> that stacks the three-dimensional modules and a <TiLiT> system for the highly freedom art wall production, and is supplied to many companies and institutions that want to practice Zero-Waste.

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