WelCon Well-made K-Content

OH MY GIRL&MOMOI

  • Types of genre

    Character

  • Year of Production
    2026
  • Content Type
    Character
  • Target Age
    Adults
  • Product Type
    Others
  • Production Stage
    Completed Program
  • Detailed Genre
    Entertainment

Video

Summary

This project is strategically designed focusing on the core driving force of K-POP fandom culture: "Artists and fans building deeper emotional bonds by sharing mutual tastes and lifestyles."

Moving beyond conventional, one-off merchandise, this is an advanced fandom business model that integrates a K-POP artist's narrative with a character IP's universe. 'MOMOI,' a character dedicated to collecting personal tastes, will discover and archive the authentic preferences and lifestyle stories of 'OH MY GIRL.' Based on this curated content, we provide a multi-dimensional platform where the fandom (Miracle) can deeply immerse themselves in the artists' daily lives.

By fusing OH MY GIRL’s powerful global influence as a leading K-POP artist with compelling character storytelling, this project offers fans an elevated, interactive fan experience. For institutions and partners, it serves as a 'K-POP-driven Interactive IP Collaboration' that generates high brand resonance and maximizes value thro

Company Profile

Weo Inc. was incorporated in 2016 after operating as a sole proprietorship, and has been engaged in character licensing and merchandising for over 20 years both domestically and internationally.
The company actively supports independent creators in Korea and has successfully completed 28 crowdfunding projects on Tumblbug. Leveraging extensive experience in licensing projects with global and local IPs such as Disney Korea, Molang, and Pinkfong, Weo Inc. has entered into licensing agent contracts with individual creators and is actively promoting and selling their works overseas.
Recognized as a venture company through the Korea Technology Finance Corporation in 2018, Weo Inc. holds design certification from the e-Biz Association. It manages character IP in collaboration with a 12-person in-house creative research team. The company also maintains dynamic partnerships with direct sales agencies and overseas manufacturing plants.


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