Search

The Emotional Quiz Show Donguibogam

Broadcasting
Year of Production
2024
Content Type
Web/Mobile Content
Platform
Other
Target Age
Family
Quantity
60(min) 8Quantity Input

Summary

<The Emotional Quiz Show Donguibogam> is a real-time participatory content based on the Thankage platform, Megatalk Korea's independent 'Agreement Rate Quiz' system. It is the first real-time participatory quiz program in Korea based on 'Agreement Rate' that answers public thoughts and consensus by breaking away from existing quiz shows that determine the superiority and inferiority of knowledge. The consent rate game is a psychological reasoning game in which the person who predicts closest to the majority of thoughts wins, and a scenario-based interactive technology that enables the production of various talk game shows with an advanced market research engine. Megatalk Korea has registered BM patents for Korea (2023) and the United States (2025)

The main content is as follows

Planning Intention: The Emotional Quiz Show Donguibogam is a game where we predict other people's thoughts and match them in proportion, unlike general quizzes that compete for knowledge by matching answers set by someone. Because of this, we want to rediscover the value of communication through the process of understanding and respecting others, empathizing with thoughts, and finding social universality.

Key Targets: Targets all age groups with smartphones, especially mobile users who enjoy real-time participation and communication and participants in online and offline events.

How to proceed: When a fixed MC or host asks a question about a particular topic or situation, participants vote for their opinions. After voting is finished, estimate and enter the number of participants' percentage of agreement (%) on a particular item. The participants who predict closest to the actual result will take the interactive survival method, in which they get the highest score.

Program goal: It aims to eliminate confirmation bias by understanding the perspective of others and to spread a healthy digital play culture that can be enjoyed by a large number of people at the same time.

Company Profile

Visualize Mega Talk Korea using its English initials

Broadcasting Game Startup Immersive Content

MEGATALKKOREA

Live Event Platform Company

Clients: KBS, JTBC, EBS, Event Agencies, Local Governments, Universities, Corporations

Technology: Real-time participation platform technology for up to 1 million concurrent users

Business: Interactive broadcasting technology/planning/production, event management, advertising, public opinion poll programs, market research, digital town hall meetings.

Based on a platform where anyone can participate in gamified quizzes and polls in real-time using their smartphones, we are pursuing a global "Agreement Rate Game" content business that prevents confirmation bias and resolves social conflicts through our unique technology.

Related Content