The Escape: Chapel of Horrors
- Year of Production
- 2021
- Content Type
- Board/Puzzle
- Target Age
- Teens
- Art
- VR
- Service Step
- In Service
Summary
A horror VR room escape game in which two people who have been caught by a murderer and imprisoned in an unknown place cooperate to escape.
The player walks and experiences in a real space of 6m horizontally and vertically.
- Experience time: about 20 minutes.
- Compatible equipment: Oculus Quest 2 (AirLink system) or Vive wireless kit, Nvidia Geforce 1080ti or higher.
- Operating environment: PC and HMD 2Set connected by internal network (router).
- Required space 6m X 6m or more.
- Production Environment: Unreal Engine 4.27.
The player walks and experiences in a real space of 6m horizontally and vertically.
- Experience time: about 20 minutes.
- Compatible equipment: Oculus Quest 2 (AirLink system) or Vive wireless kit, Nvidia Geforce 1080ti or higher.
- Operating environment: PC and HMD 2Set connected by internal network (router).
- Required space 6m X 6m or more.
- Production Environment: Unreal Engine 4.27.
Company Profile
Game Animation Startup Immersive Content Other
AIXLAB Inc.
AIXLAB is continuously creating a wide variety of contents for multiple platforms through new-media to deliver a new experience. Our goal is to create a new world experience to the user.
AIXLAB has the pipeline to create video-based content such as motion design, design elements, and graphics compositing, real-time based games and interactive content. Through our vast experience and know-how, we can effectively apply our expertise to VR content, offering a brand new experience to the users.
Variety of design outcomes based on new-media, VR and realistic contents, will enable users to encounter a completely new experience, and corporate clients will have an effective promotional/marketing tool.
AIXLAB has the pipeline to create video-based content such as motion design, design elements, and graphics compositing, real-time based games and interactive content. Through our vast experience and know-how, we can effectively apply our expertise to VR content, offering a brand new experience to the users.
Variety of design outcomes based on new-media, VR and realistic contents, will enable users to encounter a completely new experience, and corporate clients will have an effective promotional/marketing tool.