WelCon Well-made K-Content

Wheely

  • Types of genre

    Game

  • Year of Production
    2017
  • Content Type
    Education
  • Target Age
    Kids
  • Art
    3D
  • Service Step
    In Service

Video

Summary

This science-interactive educational content lets children control a virtual ball onscreen by rotating a physical wheel. As children spin the wheel, internal sensors detect direction and speed in real time, translating the action onto the screen. It blends physical manipulation with digital simulation to help children experience scientific principles firsthand.
First, it fosters an understanding of cause-and-effect and logical thinking. By observing how the onscreen ball responds to the speed and direction of the wheel, children naturally grasp basic mechanical concepts. Predicting and analyzing the ball's trajectory enhances their observational and thinking skills.
Second, it strengthens step-by-step problem-solving and body control. To complete tasks across different difficulty levels, children must delicately adjust the wheel to guide the ball toward target points. This precise movement develops upper-body gross motor skills, fine motor skills, and hand-eye coordination.

Company Profile

Game

Immersive Content

Therabyte Labs (Inc.) is an interactive media contents company founded by Bang Hyun -woo, a professor of engineering at Seoul National University and co -representative of media artist Heo Yoon -sil. Bang Hyun -woo and Heo Yun -sil have been an interactive media studio EVERYWARE, and have been introducing innovative interactive media works at art galleries and experience halls in over 20 countries around the world for over 10 years, at the labs and podiums of the College of Engineering and the College of Art for the past 20 years, which has become a technical basis for Therabyte Labs. Therabyte Labs is an interactive media contents company that intends to promote children's physical activity and intelligence through games based on its own motion sensing technology. By combining 50 kinds of physical activity -linked digital games with STEAM educational contents, we will play a role in stimulating children's body, psychology and social development and helping healthy growth. The children's experience playground, which utilizes its contents, was operated by the Funtory House, and was able to develop a realistic game that responded to the behavior of children according to each developmental stage. Currently, the company provides an integrated sensor-content-hardware integrated solution that can be serviced to play, education, and treatment institutions, and provides standardized platforms and subscription contents that are freely compatible with various games and body-sensitive input devices. The second business of the company is an eco -friendly spatial sculpture module that can easily disassemble, assemble, and reuse, to create a variable exhibition space. We launch a <Brickit> that stacks the three-dimensional modules and a <TiLiT> system for the highly freedom art wall production, and is supplied to many companies and institutions that want to practice Zero-Waste.

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