Hammer Rush

Year of Production
2025
Content Type
Action/Adventure
Target Age
Kids
Art
3D
Service Step
In Service

Video

Summary

Hammer Rush is a physical arcade content where players roam a colorful maze and hunt glowing targets with a dedicated toy hammer. Within a time limit, they quickly tap randomly appearing targets, and scores stack up in real time on a personal ranking. Split-second judgment and agility turn directly into points through full-body interaction, not passive screen-watching. It offers classic arcade fun anyone can enjoy instantly, no learning required.

At its heart is the "Active Hammer." Players score by striking targets, and tagging the hammer on a scanner returns instant rankings and a personal report via a visual dashboard—firing up the high-score competition unique to arcades and the urge for "one more round."

Game modes and play times adapt to each site: a solo treasure-collecting mode, or a team battle where targets turn the team's color on impact. Fast solo rounds suit high-traffic spaces; timed team matches handle groups, maximizing efficiency.

Company Profile

Game Immersive Content

Therabyte Labs., Inc.

Therabyte Labs (Inc.) is an interactive media contents company founded by Bang Hyun -woo, a professor of engineering at Seoul National University and co -representative of media artist Heo Yoon -sil. Bang Hyun -woo and Heo Yun -sil have been an interactive media studio EVERYWARE, and have been introducing innovative interactive media works at art galleries and experience halls in over 20 countries around the world for over 10 years, at the labs and podiums of the College of Engineering and the College of Art for the past 20 years, which has become a technical basis for Therabyte Labs. Therabyte Labs is an interactive media contents company that intends to promote children's physical activity and intelligence through games based on its own motion sensing technology. By combining 50 kinds of physical activity -linked digital games with STEAM educational contents, we will play a role in stimulating children's body, psychology and social development and helping healthy growth. The children's experience playground, which utilizes its contents, was operated by the Funtory House, and was able to develop a realistic game that responded to the behavior of children according to each developmental stage. Currently, the company provides an integrated sensor-content-hardware integrated solution that can be serviced to play, education, and treatment institutions, and provides standardized platforms and subscription contents that are freely compatible with various games and body-sensitive input devices. The second business of the company is an eco -friendly spatial sculpture module that can easily disassemble, assemble, and reuse, to create a variable exhibition space. We launch a <Brickit> that stacks the three-dimensional modules and a <TiLiT> system for the highly freedom art wall production, and is supplied to many companies and institutions that want to practice Zero-Waste.

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