MAZAR (Character)
Game
- Year of Production
- 2022
- Content Type
- Action/Adventure
- Target Age
- Kids
- Art
- AR
- Service Step
- In Service
Video
Summary
MAZAR: AR Maze is an experiential content providing young museum visitors with an educational program. Children explore the maze to collect hidden characters using a mobile device with a dedicated app. This art education helps them naturally understand exhibitions, leaving a lasting "museum experience" in their hearts.
The core delight is an AR character-shooting game. Scanning hidden tags with a device summons cute characters onscreen. Children catch them with a digital slingshot, earning a reward card upon completion. This digital mission combined with physical exploration drives active participation.
The meadow-like maze and AR content create full immersion. Built with BRiCKiT for this exhibition, future versions will use the modular system "TiLiT." Pixel tiles in yellow, lime green, and mint create a warm grassland scene. Its proven safety lets children roam securely, expanding their imagination.
The core delight is an AR character-shooting game. Scanning hidden tags with a device summons cute characters onscreen. Children catch them with a digital slingshot, earning a reward card upon completion. This digital mission combined with physical exploration drives active participation.
The meadow-like maze and AR content create full immersion. Built with BRiCKiT for this exhibition, future versions will use the modular system "TiLiT." Pixel tiles in yellow, lime green, and mint create a warm grassland scene. Its proven safety lets children roam securely, expanding their imagination.
Company Profile
Game Immersive Content
Therabyte Labs., Inc.
Therabyte Labs (Inc.) is an interactive media contents company founded by Bang Hyun -woo, a professor of engineering at Seoul National University and co -representative of media artist Heo Yoon -sil. Bang Hyun -woo and Heo Yun -sil have been an interactive media studio EVERYWARE, and have been introducing innovative interactive media works at art galleries and experience halls in over 20 countries around the world for over 10 years, at the labs and podiums of the College of Engineering and the College of Art for the past 20 years, which has become a technical basis for Therabyte Labs. Therabyte Labs is an interactive media contents company that intends to promote children's physical activity and intelligence through games based on its own motion sensing technology. By combining 50 kinds of physical activity -linked digital games with STEAM educational contents, we will play a role in stimulating children's body, psychology and social development and helping healthy growth. The children's experience playground, which utilizes its contents, was operated by the Funtory House, and was able to develop a realistic game that responded to the behavior of children according to each developmental stage. Currently, the company provides an integrated sensor-content-hardware integrated solution that can be serviced to play, education, and treatment institutions, and provides standardized platforms and subscription contents that are freely compatible with various games and body-sensitive input devices. The second business of the company is an eco -friendly spatial sculpture module that can easily disassemble, assemble, and reuse, to create a variable exhibition space. We launch a <Brickit> that stacks the three-dimensional modules and a <TiLiT> system for the highly freedom art wall production, and is supplied to many companies and institutions that want to practice Zero-Waste.