Mobile idle RPG CROSS
1. Synopsis
• The protagonist lies dying from a fatal wound. Although he did his utmost as a lord, he failed to protect his territory from the attacks of wicked humans and monsters. On the brink of death, he is granted an "Angel's Halo" by a goddess and given a chance to save the world. Now, he must gather his scattered people, rebuild his territory, and set out on a path of vengeance.
2. Anticipated Initial Scenario
• The protagonist lies dying before a shattered statue of the goddess. - The protagonist holds the title of [Lord]. Their territory has been attacked by an unknown force, and the residents have scattered.
• The shattered statue reassembles; amidst a brilliant beam of light, the protagonist acquires an angel's halo. - Aided by [Religion (Deity/Angel)], the protagonist must engage in combat to purify the territory and locate the missing residents.
• Having recovered, the protagonist heads to the battlefield (field) to search for the scattered people.
• Subsequently, the protagonist undertakes various missions while completing tutorials on levels, stages, equipment, and skills.
• At ‘Stage 20,’ the protagonist rescues a priest of the Goddess Order and obtains clues regarding the whereabouts of the remaining people.
• Upon returning to the territory, the protagonist accepts a quest from the priest to restore the church.
• The protagonist gathers construction materials from the field and proceeds to build the church (completing the construction tutorial).
• Field battles resume as the search for the people continues.
3. Game Objectives and System Overview
• A mobile idle RPG where the objective is to rescue the inhabitants of a territory and rebuild the ruined land.
• Players produce and upgrade various items essential for growth within the territory to enter and clear higher-level dungeons.
• The territory features growth and development elements typical of Social Network Games (SNG), such as constructing and upgrading buildings and harvesting crops and minerals.
• While fundamentally an idle game, it incorporates active combat controls—such as dodging and counterattacking—allowing players to gain a tactical advantage; this adds the engaging control mechanics found in console and arcade games, thereby enhancing combat immersion and enjoyment.
• The game aims for long-term success by offering diverse modes and community features—including standard dungeons, boss dungeons, PvP, raids, and guild battles—that provide core players with various growth paths and objectives.
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