Individual Member
Game
- Website : https://linktr.ee/mayfly_links
- Location : Room 906, 9F, Synergyum 31 Maebongsan-ro, Mapo-gu, Seoul, Republic of Korea
Mayfly: No Compromise, Just Pure Action.
Currently developing "Project Revenant", a high-precision shooting game.
Currently developing "Project Revenant", a high-precision shooting game.
Video
Business Description
2023
Mar. | Released debut title "REVENANT" on Steam.
2024
Feb. | Commenced development of the follow-up project, "Project REVENANT."
Feb. | Established as a Sole Proprietorship.
Feb. | Selected for the Gyeonggi Content Agency (GCA) Incubation Program at Pangyo Creative Economy Innovation Center.
Mar. | Awarded "Pre-Startup Game Planning Support" by the Korea Creative Content Agency (KOCCA).
Apr. | 2nd Place Winner at IndieCraft 2024 (Challenger Category).
May. | Participated in the PlayX4 IR Demo Day.
May. | Exclusive Feature Interview with This Is Game: "The story behind the Korean indie game that returned after high acclaim on Steam."
Oct. | Conducted Academic-Industrial FGT in collaboration with GCA and Yeonsung University.
Nov. | 2nd Place Winner at the GCA Win-Win Cooperation IR Demo Day.
2025
Apr. | Accepted into the Xbox Indie Program (ID@Xbox).
Jun. | Accepted into the Sony PlayStation Indie Program.
Jun. | Approved as an official Nintendo Switch Development Partner.
Jun. | Awarded "Indie Game Development Support" by KOCCA (Startup/Individual Category).
Aug. | Exclusive feature on "Project REVENANT" by 4Gamer (Japan) during BIC 2025.
Sep. | Exhibited at Tokyo Game Show (TGS) 2025 (SBA x GCA Pavilion).
Sep. | Exclusive TGS Feature Interview with 4Gamer (Japan).
Nov. | Corporate Conversion: Formally established MAYFLY Co., Ltd.
Nov. | Global Game Testing (FGT) via G.Round: Selected as a Top 3 Excellence Game (Top 7.2% overall).
Nov. | Exhibited at G-Star 2025 in the KOCCA Console Pavilion.
Dec. | 1st Place Winner at the KOCCA Korea Indie Game Showcase.
Dec. | Signed Talent Development MOUs with Gyeongbuk Software Meister High School and Shingu University.
Dec. | Exclusive Feature Interview with This Is Game: "Aiming for 'John Wick' in 2D—MAYFLY's Precision Action."
Mar. | Released debut title "REVENANT" on Steam.
2024
Feb. | Commenced development of the follow-up project, "Project REVENANT."
Feb. | Established as a Sole Proprietorship.
Feb. | Selected for the Gyeonggi Content Agency (GCA) Incubation Program at Pangyo Creative Economy Innovation Center.
Mar. | Awarded "Pre-Startup Game Planning Support" by the Korea Creative Content Agency (KOCCA).
Apr. | 2nd Place Winner at IndieCraft 2024 (Challenger Category).
May. | Participated in the PlayX4 IR Demo Day.
May. | Exclusive Feature Interview with This Is Game: "The story behind the Korean indie game that returned after high acclaim on Steam."
Oct. | Conducted Academic-Industrial FGT in collaboration with GCA and Yeonsung University.
Nov. | 2nd Place Winner at the GCA Win-Win Cooperation IR Demo Day.
2025
Apr. | Accepted into the Xbox Indie Program (ID@Xbox).
Jun. | Accepted into the Sony PlayStation Indie Program.
Jun. | Approved as an official Nintendo Switch Development Partner.
Jun. | Awarded "Indie Game Development Support" by KOCCA (Startup/Individual Category).
Aug. | Exclusive feature on "Project REVENANT" by 4Gamer (Japan) during BIC 2025.
Sep. | Exhibited at Tokyo Game Show (TGS) 2025 (SBA x GCA Pavilion).
Sep. | Exclusive TGS Feature Interview with 4Gamer (Japan).
Nov. | Corporate Conversion: Formally established MAYFLY Co., Ltd.
Nov. | Global Game Testing (FGT) via G.Round: Selected as a Top 3 Excellence Game (Top 7.2% overall).
Nov. | Exhibited at G-Star 2025 in the KOCCA Console Pavilion.
Dec. | 1st Place Winner at the KOCCA Korea Indie Game Showcase.
Dec. | Signed Talent Development MOUs with Gyeongbuk Software Meister High School and Shingu University.
Dec. | Exclusive Feature Interview with This Is Game: "Aiming for 'John Wick' in 2D—MAYFLY's Precision Action."
