Company
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The Egg Co.
Broadcasting Character
- It is a company that produces and distributes entertainment-type natural education contents.
It's a content where you meet, observe, and explore living things in person.
It explores a variety of natural creatures, from small insects to large animals
Dr. Egg, the inquisitive leader,
Dr. Yang, brave and powerful,
Dr. Woong is smart and the king of gathering
A character appears and makes an episode.
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321inc
Broadcasting Startup
- Samiil Co., Ltd. is a youth startup in Gyeongsangnam-do where sparkling ideas led to creation and creation led to startups. With the branding of Countdown '3, 2, 1, content creation pops out,' we established 'Sam2il.' We are establishing a basic management strategy structure and planning and realizing various services through three directions: the platform development department, the contents business department, and the business planning department. Samil Co., Ltd. is a company that provides creators with services that focus on creating content value and creates a new creative ecosystem that can continue creative activities.
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Coign Media
Broadcasting Character
- Coign Media is a leading content curator and provider since it was founded on January 19, 2006 in Seoul, South Korea.
We are providing Korean dramas, movies and various intellectual properties to the world.
At the same time, we have introduced various foreign broadcasting programs and copy rights to Korea.
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Culture Co-op G-LOCALi
Character
- "Mugbangi", a character designed to overcome the crisis of "region,"
Now, he will be reborn as an eco-friendly character to overcome the crisis of the earth.
environmental issues protecting the earth
It's not a "choice" now, it's a "required."
"Super dog Mugbangi"
We will protect the earth closer and more enjoyable.
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chaitalk
Game Character
- Hello, I'm Kim Hyunju, the CEO of "차이나는 마마톡" (Chinana MamaTalk). You can call us "차이톡"(chaitalk) for short.
차이톡(chaitalk) specializes in the gamification of language education to develop global educational content that allows individuals to speak confidently in foreign languages just like their mother tongue.
Since our inception in 2019 with a focus on Chinese and Chinese characters, we have expanded our educational offerings through various means, including the development of board games incorporating AR technology, video and merchandise production, textbook publishing, and IT-based lessons. Our goal is to create engaging learning experiences, promote international understanding, and facilitate cross-cultural communication, ultimately providing a joyful service that fosters growth for learners, educators, and parents alike.