MAZAR: AR Maze is an experiential content providing young museum visitors with an educational program. Children explore the maze to collect hidden characters using a mobile device with a dedicated app. This art education helps them naturally understand exhibitions, leaving a lasting "museum experience" in their hearts.
The core delight is an AR character-shooting game. Scanning hidden tags with a device summons cute characters onscreen. Children catch them with a digital slingshot, earning a reward card upon completion. This digital mission combined with physical exploration drives active participation.
The meadow-like maze and AR content create full immersion. Built with BRiCKiT for this exhibition, future versions will use the modular system "TiLiT." Pixel tiles in yellow, lime green, and mint create a warm grassland scene. Its proven safety lets children roam securely, expanding their imagination.
Therabyte Labs (Inc.) is an interactive media contents company founded by Bang Hyun -woo, a professor of engineering at Seoul National University and co -representative of media artist Heo Yoon -sil. Bang Hyun -woo and Heo Yun -sil have been an interactive media studio EVERYWARE, and have been introducing innovative interactive media works at art galleries and experience halls in over 20 countries around the world for over 10 years, at the labs and podiums of the College of Engineering and the College of Art for the past 20 years, which has become a technical basis for Therabyte Labs. Therabyte Labs is an interactive media contents company that intends to promote children's physical activity and intelligence through games based on its own motion sensing technology. By combining 50 kinds of physical activity -linked digital games with STEAM educational contents, we will play a role in stimulating children's body, psychology and social development and helping healthy growth. The children