
-
2024 대한민국 게임백서 영중문 요약본
목차
PART 1. Introduction
- 1. Gaming Industry Trends in 2023
- 1-1. A 3.4% YoY Growth in the Domestic Gaming Market in 2023,
Amounting to KRW 22.9642 Trillion in Revenues
- 1-2. Mobile Gaming Market Amounts to KRW 13.6118 trillion,
Accounting for 59.3% of the Total Gaming Industry Revenues
- 1-3. Domestic Game Market Growth Forecast for 2024
- 1-4. Exports to Reach USD 8,394 Million in 2023, with a 6.5% YoY
Decrease
- 1-5. Korea, Taking a 7.8% Share of the Global Gaming Market
- 1-6. 1,334 Production/Distribution Companies, 7,773 PC Rooms, 505
Gaming Arcades, and 84,970 Workers
- 1-7. The Global Game Market in 2023 Grew by 2% YoY
- 1-8. Downward Trend of Total Game Usage Rate
PART 2. Key Issues in the Domestic Gaming
Industry in 2023
- 1. Full-Scale Promotion of IP-Centered One-Source Multi-Use
(OSMU)
- 2. Diversification of Genres in the Gaming Industry
- 3. Structural Changes in the Gaming Industry Post-COVID-19
- 4. Changes in the Status of e-sports: Gold Medals in the
Hangzhou Asian Games
- 5. Market Changes Centered on Game Users
- 6. K-Game Companies Investing Overseas
- 7. The Western Game Market Embracing Cultural Diversity
- 8. Notice of Regulation of Probability-Based Items and Response
of the Gaming Industry
- 9. Fruits Borne in the Unexplored Field: Console Games
PART 3. Game Play Charactertistics
- 1. Overall Game Usage Rate
- 2. Game Usage Rate by Platform
- 2-1. PC Game
- 2-2. Mobile Game
- 2-3. Console Game
- 2-4. Arcade Game
第一章 总论
- 1. 2023年游戏产业现状
- 1-1. 2023年韩国游戏市场同比增长3.4%,销售额达到22万9,642亿韩元
- 1-2. 手机游戏市场规模为13万6,118亿韩元,占全体游戏市场的59.3%
- 1-3. 2024年韩国游戏市场增长预测
- 1-4. 2023年出⼝同比减少6.5%,达到83.94亿美元
- 1-5. 韩国占据世界游戏市场的7.8%
- 1-6. 制作及发⾏企业1,334家,网吧7,773家,街机游戏厅505家,总从业人
数84,970人
- 1-7. 2023年世界游戏市场同比仅增长2%
- 1-8. 全体游戏使⽤率减少趋势
第二章 2023年韩国游戏产业的主要问题
- 1. 以IP为中心的多元化商业模式(OSMU)正式启动
- 2. 游戏产业中的类型多样化趋势
- 3. 因新冠疫情结束而带来的游戏产业结构性变化
- 4. 电子竞技地位的变化: 杭州亚运会⾦牌
- 5. 以游戏用户为中心的市场变化
- 6. 进军海外投资的韩国游戏公司
- 7. 容纳⽂化多样性的⻄⽅游戏市场
- 8. 概率型物品监管预告与游戏⾏业的应对
- 9. 在主机游戏不⽑之地结出的硕果
PART 3. Game Play Charactertistics
- 1. 全体游戏使用率
- 2. 各平台游戏使用率
- 2-1. 电脑游戏
- 2-2. 手机游戏
- 2-3. 主机游戏
- 2-4. 街机游戏
※ 자세한 내용은 첨부(PDF)파일을 참고하시기 바랍니다.