Company
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MASSSIVE
Broadcasting
- Massive is a Seoul-based production company specializing in developing, acquiring, and producing scripted television series and feature films. We believe that technological innovation and democratization of global audience taste have amplified the value of high-quality IP, and that the most local stories can resonate globally.
With extensive experience in creating content for global streamers, we focus on unique original Korean content and packaging Korean IPs like webtoons, web novels, and variety formats for global partnerships.
Currently, we are engaged in various film and television projects in both Korea and the United States, and also offer expertise to partners navigating the Korean market, including major Hollywood studios.
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SIM STORY corp.
Broadcasting
- “You are the Content itself.”
Sim Story creates creative and colorful stories with "SIM", which means pencil stroke as well as human's heart in Korean.
We tell stories from the heart, full of humanity.
Based on our 20 years of experience in producing TV variety shows and educational programs, we run content businesses such as drama and YouTube content production, artist management, and content commerce.
We want to communicate with the world with creative items and hope that our steps will be an innovation in the media market.
We are waiting for your story here.
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KKSH
Broadcasting
- Golden River Culture Contents Market Co., Ltd is a comprehensive entertainment company that produces and distributes various content, including movies, music, and performances. We have award-winning at international film festivals. We supply video content for all platforms such as screen, TV, and mobile.
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Creacube.Co., Ltd.
Immersive Content Other
- Creacube is the math learning tools that provides mobile application and IOT device for learning math skills. It engages students in visual, auditory, kinesthetic and tactile learning through Mataverse class contents as well as its physical device in interactive ways. It supports multiple languages includes Korean, English, Chinese and Japanese. Its online contents are related to school curriculums and also allow to access multiple users at the same time, so that it can be used in the school classes or online classes.
Creacube is the winner of Korean minister of Education's Award, and Patented Technology Award in Korea.
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WEASEL
Broadcasting Character Cartoon Animation
- Weasel is a creative company dedicated to producing character content that brings joy to the world. We aim to deliver enjoyment and inspiration through our unique and charming characters. We operate the flagship IP brand Canniz, and through it, we bring various characters to life, engaging and interacting with fans.
Canniz (a combination of CAT and BUNNY) is a project where charming cat and bunny characters come together to form a new idol group. By utilizing 3D modeling and live streaming technology, we breathe life into these characters, offering a unique experience that grows and evolves through fan interaction.
Weasel also collaborates with numerous companies and brands to create their distinctive characters and develop a wide range of character content. Drawing on our experience of creating characters for major companies such as E1, AWS KOREA, and CJ ENM, we have contributed to the promotional efforts of LX International, Food Safety Korea, Maumjuui, and the Korea Electrical Engineers Association by crafting their unique characters.
Weasel is constantly striving to provide more joy and inspiration through innovative and creative character content. We are committed to introducing new characters and projects that will captivate and delight audiences in the future.
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IKINA GAMES Co.,Ltd
Game
- Crafted by Creators, Loved by Gamers.
"We are a creative game development circle, always pushing the limits. We will keep making unique games for all genres and platforms, to be loved by gamers everywhere."
Founded in 2011, IKINAGAMES is a dev studio who aims to be a trustworthy game dev studio with amusing games over boundaries of genres and platforms. IKINAGAMES has a culture of dividing into several groups named Circles, in which the members with same interest and specialty in specific genres, so that each circle can master their dev type.
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JMG Corp.
Broadcasting Music Immersive Content
- JMG was established in 2009 and is a company that has produced numerous records, including mixing, recording, and producing. In 2014, it became incorporated and has contributed to advertising, concert planning, and discovering and nurturing new artists. They have produced An Ye-eun, Beomjin, and Unicode (a girl group with all Japanese members).
