Company
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I M FINE
Game
- WE CREATE SHOWS
AND DESTINATIONS
I M Fine is a creative development agency with expertise in the field of interactive media. Synergy of technology and design creates a result that conveys brand and value to innovative experience.
Experts from a variety of platforms, including the web, mobile, exhibition, and performance, gather to challenge multiple possibilities, create imaginative reality, and continually explore and fuse new technologies to create a phenomenal user experience
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Funnyeve Corporation
Game Character
- FUNNYEVE
- Character company with global character 'Mobile Girl, MiM', 'Pandadog and friends'
1) Mobile Girl, MiM - The sympathy story of a girl who loves a mobile phone
2) Pandadog and friends - The daily story of a new designer 'Pandadog' who got a job at a design company
1. Partnership with Global Companies
1) Messenger - Sticker release in Facebook, Line, Wechat, ZALO
(More than 500 million downloads)
2) Licensing - Character Licensing with Watsons, SONY, Yahoo, Sun Hung Kai (Asia's largest real estate company) and 7-Eleven
2. Over 1.4 million global SNS fan networks
- SNS operation in 6 languages
(English, Spanish, Japanese, Traditional, Thai, Korean)
3. Mobile App & Game
1) My Own Character Making App 'zelly' released Global
2) Emoticon diary 'Planety' released Global
3) Nonsense puzzle game 'Cat Brain' released in Korea (preparing for global)
4) Collective 3Match Puzzle Game 'Eggling' released in Korea (preparing for global)
5) Casual Tycoon Game 'Animal Doll Shop' will be released
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BUCKET STUDIO
- Bucket Studio is an industry-leading company of distribution and finance in Korea. With the incorporation of our IP protection technology, Bucket Studio has distributed 2,000+ film and drama content since the company's establishment in 1999. We expanded into film financing in 2007 and have achieved extraordinary Box Office results.
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Duckgames co., ltd.
Game Startup
- The age of limitless competition, the anxiety and helplessness of life.A relationship that always needs to be self-conscious.
The feeling of being always locked in
by the advent of the Untact era caused by Pandemics.
If you live in the present, it’s familiar feeling.
In the winter of 2019, Duckgames Co., Ltd is founded
to give empathy and positive power through games.
Our first project is “Psypuzzle”with the keywords of Sympathy and affirmation based on the bright and casual psychology webtoon, “Taste of psychology“,
Most of the people has the various difficulties encountered in life.
For those people, We want to make the “Meaningful games”,
which can give courage to go through difficulties easily.
The skill of a veteran from a solid career,
Fresh idea from fresh brains,
With the insight to read trends and look into the future,
Team of all ages, from 20s to 50s
We are running passionately towards the same goal.
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chosun edu culture media
Broadcasting
- Chosun edu culture media is a company that exports and distributes new media contents to OTT and TV broadcasting to overseas.
We have 50 employees and we are working on the distribution in the broadcasting field.
Chosun edu culture media re-processes, edits, and distributes contents for OTT and TV broadcasting on the platform.
Currently, TV Chosun's content <Jamster> and Digital Chosun's content <The Story> are distributed to Japan, Asia, and North America.
The contents include Korean beauty, influencer, plastic model, and figure hobbies.
For more information, please refer to the attached content introduction data.
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The TIM Entertainment
Game
- TIM Entertainment is,
A Start-up Company that makes "Let's pioneer a new game market!", which is a concern of domestic game industry in a period of growth stagnation, as our motto to do, and plans to become a Global No.1 Game developer by developing a Game that can be played in New Game Platform which is based on VR and Block Chain technologies.
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Asia Home Entertainment Co.,Ltd
Broadcasting Other
- Asia Home Entertainment is the Total Asia Media Contents Group that was established in 2002 and had early started getting its emphasis on the media contents business over the region of Korea and a great China as a leader of the Korean wave, based on judgment that it would be China that become the core of the contents industry in the future.
We have built up the integrated know-how and trust from our business partners as a group of the experts specialized in entertainment toward China, starting from exporting the Korean contents to China and covering over the overseas distribution and exhibition in Korea and China of the contents of a greater China, contents production and entertainer management business, and are eager to seek for more aggressive joint venture, plan a strategic marketing and create high value-added profit model.