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2022 WHITE PAPER ON KOREAN GAMES
CONTENTS
- 1. Gaming Industry Trends in 2021
- 1.1. A 11.2% YoY growth in the domestic gaming market in 2021,
amounting to KRW 20.9913 trillion in sales
- 1.2. The mobile gaming market amounts to KRW 12.1483 trillion,
making up 57.9% of the total gaming industry sales
- 1.3. MDomestic game market growth expected to continue in the
future
- 1.4. Exports in 2021 amounting to USD 8.67287 billion, with a
5.8% YoY increase
- 1.5. Korea possesses a 7.6% share of the global market
- 1.6. A total of 1,170 production/distribution companies, 9,265 PC
bangs, 556 gaming arcades, and 81,856 workers
- 1.7. The global gaming market in 2021 grew by 8.7% YoY
- 2. Major Issues in the Domestic Gaming Industry in 2021
- 2.1. Termination of the Shutdown Law
- 2.2. Truck protests and probability-type items
- 2.3. Rise of monetizable games, play-to-earn games
- 2.4. Salary increase relay in the gaming industr
- 2.5. The era of 3N+SK2
- 2.6. E-sports being recognized as a sport/industry
- 2.7. Lost Ark, which reminded the gaming industry of the
importance of communication with users
- 2.8. Gaming arcades establishing a foothold to rebound as a
family-friendly leisure space
- 2.9. Slow popularization of cloud gaming
- 2.10. The gaming industry’s first step for ESG management
- 3. Game Utilization Characteristics
- 3.1. Overall game play rate
- 3.2. Game utilization rate by platform
SUMMARY
- - In 2021, the domestic gaming market was worth KRW 20.9913 trillion,
reflecting an 11.2% increase from KRW 18.8855 trillion in 2020. The domestic
gaming industry had steadily grown over the last 10 years, except when it
recorded a 0.3% decrease in 2013. It increased by 11.2% in 2021, compared
to the previous year.
※ Please refer to the attached (PDF) file for details.