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2022 ANIMATION INDUSTRY WHITE PAPER
CONTENTS
- 1. Animation User Trends
- 1.1. Research design
- 1.2. Frequency of animation content use in the past year
- 1.3. Media used for viewing animation in the past year
- 1.4. Regularly watched animation genres
- 1.5. Selection criteria when viewing animation
- 1.6. Animation-related information acquisition media
- 1.7. Frequency of viewing animation via a TV monitor in the past
year
- 1.8. TV animation viewing method
- 1.9. Payment experience when viewing animation on a TV
monitor
- 1.10. Preferred viewing type for theatrical animation
- 1.11. Dubbing/subtitle preference for theatrical animation
- 1.12. Viewing frequency of animation on smart devices in the
past year
- 1.13. Viewing animation on smart devices in the past year
- 1.14. Payment experience of animation viewing on smart devices
- 1.15. Payable amount for animation content
- 2. Support Programs for Animation
- 2.1. Strengthening production capability
- 2.2. Distribution support
SUMMARY
- - The subjects of this research include Koreans between the ages of 3 to 69,
living in Korea, and who have been using animation content “at least once every
2 to 3 months” in the past year.
※ Please refer to the attached (PDF) file for details.