Company
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NW Corp.
Game Immersive Content
- Established on January 4, 2023, under the motto, “Let’s create a new wave and move toward a new era,” the company is an AI startup focused on content technology.
- Since inception, it has sustained technology development and business operations through B2B revenue without external investment, positioning itself as a bootstrapped AI content technology company.
- The team, including the CEO, consists of director-level professionals with over 15 years of experience leading the development of numerous PC online and mobile games.
- The company independently designs neural network models and is currently developing the "CopyIt" and "RedDot" projects based on its in-house trained AI models.
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ELTV Inc.
Broadcasting
Founded in 2005, EL TV is a creative production company that tells the story of culture and history through food, connecting people around the world through compelling culinary content.
Spanning documentaries, entertainment formats, and digital content, we bring together original ideas and proven production expertise to create a one-of-a-kind food content universe.
As the full owner of 100% of our original IP, EL TV transcends media platforms to share the world’s most delicious stories with global audiences.
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STUDIO CR Inc.
Broadcasting Immersive Content
- STUDIO CR Inc. which provides value beyond content through omnidirectional video planning, production, and marketing, is a creative group that realizes independent creativity based on its production ability unshakable by external factors and provides videos optimized for customer needs.
[ Mission ]
The 'Time' recorded through video realizes our and our customers’ dreams at the same time.
[ Vision ]
We create innovative media products to discover business models in the media industry.
The media products we have created have both economic value and socio-cultural value.
Our most important asset is 'people', and we aim to be a 'company where you can find happiness in work' based on our core values of 'creativity, passion, and trust'.
We put top priority on the development of imagination, creativity and talent of our members.
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DMONG Corp
Game
- DMONG CORP is a game and metaverse content developer.
We have developed the VR zombie apocalypse game “Zomvirus” and the interactive escape-room game “This Station Is,” and are currently launching them in the global market.
Our core technology analyzes user game propensity based on reinforcement learning to adjust user-specific game velocities.
In the future, we will continue to release an escape room series in the mobile game area and an apocalypse game based on various landmarks in the VR game area.
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ordinarypeople
Fashion
- Ordinary People is a contemporary designer fashion brand based in Seoul, Korea. The brand combines sportswear and classic tailoring aesthetics to create a distinctive “Sports Classic” style.
Inspired by the everyday lives of ordinary people, the brand reinterprets elements of sports, street culture, and classic fashion into modern designs. Ordinary People focuses on structural garments such as shirts, jackets, and trackwear, often incorporating upcycling elements and unique detailing to express its identity.
The brand continues to expand its presence in both domestic and international markets through global fashion trade shows, collaborations, and creative projects.
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STUDIO EON
Broadcasting Character Animation Immersive Content
- Hyper Realistic Real-time 3D Animation Studio
Established in 2013, the company boasts a team of key staff members who have contributed to popular animations such as "Kongsuni," "Iron Kid," and "Armored Saurus." Studio Eon has distinguished itself as a leader in 3D animation production, particularly in the realm of hyper-realistic real-time studios.
One of the company's significant achievements is the creation of a comprehensive production pipeline based on Unreal Engine, a first in the industry. This innovation has allowed Studio Eon to internalize a cost-effective, efficient, and high-quality production process. Their expertise spans the full spectrum of 3D content creation, including virtual sets, IC VFX, photo scanning, and motion capture, making them a one-stop shop for high-end video production.
In recognition of their cutting-edge virtual production technology using Unreal Engine, Studio Eon was awarded the prestigious "Epic Mega Grant" by Epic Games in 2021. This accolade underscores their position at the forefront of technological advancement in the industry.
Financially, Studio Eon has made significant strides by attracting 6 billion won in investment, which has led to a post-valuation of 25 billion won for the company. This financial backing reflects the market's confidence in their capabilities and future prospects. Currently, they are working on expanding their IP portfolio, leveraging their extensive experience in planning, production, and technology development.
A key project in their current portfolio is the global version of "Armored Saurus," a special animation that Studio Eon is producing in collaboration with MGA Entertainment, the largest toy company in the United States. This partnership signifies Studio Eon's growing influence and reach in the global entertainment market.
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wildtale.Co.,Ltd.
Broadcasting Animation Immersive Content
- With the development of the 4th industrial technology, the field of video is changing centered on devices.
We lead the development of technology and produce content that communicates with humans based on the 4th industrial technology.
It is a broadcasting production company that dreams of a world through video that transcends language barriers.
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SPEXRTUM
Character Cartoon Other
- SPEXTRUM is a company with the capability to handle the entire object-production process in-house, from design planning to manufacturing, distribution, and export.
Currently exporting products to 20 countries worldwide, SPEXTRUM has demonstrated its competitiveness in the global market. Its products have been recognized for their outstanding quality, becoming the first Korean brand to be featured at the Louis Vuitton Foundation in France. These products have also been selected as bestsellers at world-renowned art institutions such as the Centre Pompidou in France and the Museum of Modern Art (MoMA) in New York.
SPEXTRUM is actively expanding beyond its core business model of exporting its own products and design goods, moving into a global licensing business based on its proprietary character IP.
Leveraging its extensive expertise in product and goods design, along with international distribution and sales experience, the company is building an intangible asset business centered on character IP: an endeavor that embodies stories, worlds, and emotions, rather than just physical objects.
SPEXTRUM is currently developing character IPs imbued with unique messages and sensibilities. By expanding into content, licensing, and collaborations, it is creating a sustainable revenue structure for long-term utilization in the global market.
