Company
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Y.GRAM
Character Animation Startup Immersive Content
- Y.GRAM Co., Ltd. is a specialized web3 content company that develops meta-animation and meta-games using content IP and seeks to enter the global market based on the web3.0 fandom community. It owns the meta-content rights for approximately 200 K-character IPs and has two projects in joint production with the Korea Educational Broadcasting System (EBS), 'AEKO & FRIENDS' and 'BUGNIA'. Each project is themed on math education and the environment.
Based on web3 content and fandom communities, Y.GRAM is looking for partners who want to enter the global market together with Y.GRAM.
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LOCO Entertainment Co., Ltd.
Character Animation Immersive Content
- LOCO Entertainment
is a content company that designs fan experiences across both online and offline platforms, centered around character IP.
We see characters not as simple images,
but as emotional bridges that connect people and stories.
From character development to video content, merchandise, exhibitions, pop-up stores, and global distribution—
we build a full-spectrum A to Z character platform that expands IP lifecycles and brings fandoms to life.
To create K-character experiences that captivate the world,
we craft moments that move people.
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KhazmodanStudios, Inc.
Broadcasting Character Animation Immersive Content
- Khazmodan Studios is an animation studio with a passion for bringing imaginative worlds to life. Founded in 2020, we’ve been at the forefront of visual effects, crafting stunning visuals for films and TV shows.
Now, we're excited to introduce our original animated series, <Honyang>. By combining our expertise in VFX with captivating storytelling, we've created a cast of lovable animal characters. With the latest techniques, we aim to redefine the standards of animal animation and create unforgettable experiences for audiences.
Join us as we embark on this exciting new chapter in animation. We're committed to pushing the boundaries of creativity and delivering top-quality content.
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BEMYPET Inc
Character Animation Startup
- Bemypet, Inc. began as a companion animal animation content IP and is now expanding into a global content IP company.
Our vision is to build a sustainable global content IP powerhouse, leveraging our in-house animation production capabilities and commercialization expertise.
Our flagship channel, Bemypet, delivers cute and easily understandable information about dogs and cats through animated content. It has attracted 420,000 subscribers on YouTube alone, with approximately 600,000 subscribers across domestic new media channels and over 200,000 subscribers on international channels. The domestic YouTube channel has accumulated more than 150 million total views.
Recently, we acquired all IP rights from 'YOUNEEDCHARCTER, INC', an animation studio that has raised over 2.7 billion KRW(appx. 2mn USD) in cumulative investment.
We have also launched our original content 'Samsek & Lili: Singing Audition', expanding our animation universe.
Additionally, our content is gaining popularity beyond new media platforms and reaching mainstream audiences.
The book adaptation of our animation IP, The Dog & Cat Research Lab, has sold over 200,000 copies. We also distribute our content on cable TV channels, OTT/IPTV, Gyeonggi-do buses, and Seoul subway stations, meeting viewers through a variety of channels.
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HAPE
Character
- HAPE Co., Ltd. is a Korea-China trade company recognized as a women-owned and startup enterprise (priority procurement company for public institutions). With a strong manufacturing foundation, we provide a one-stop service encompassing design, production, and distribution.
We operate and manage 11 offices across Korea and China, with dedicated business divisions for OEM/ODM, IP agency services (in both Korea and China), and export incubation.
Leveraging our OEM/ODM infrastructure, we support goods manufacturing for a diverse range of clients, from individuals to corporations, while integrating IP business and export incubation services. Currently, we manage over 40 character, illustration, and entertainment IPs across both Korea and China.
Our business continues to expand through various models, including localized branding strategies, SNS marketing, brand IP collaborations, IP merchandising, and both online and offline distribution. We also manage a diverse portfolio of popular IPs, such as BebetheDuck, Hamgging, Soobooks, and Lee Gyuyoung, continuously expanding our presence in various markets through a distinctive IP strategy and a global perspective.
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WeoInc co.,ltd
Character
- Weo Inc. was incorporated in 2016 after operating as a sole proprietorship, and has been engaged in character licensing and merchandising for over 20 years both domestically and internationally.
The company actively supports independent creators in Korea and has successfully completed 28 crowdfunding projects on Tumblbug. Leveraging extensive experience in licensing projects with global and local IPs such as Disney Korea, Molang, and Pinkfong, Weo Inc. has entered into licensing agent contracts with individual creators and is actively promoting and selling their works overseas.
Recognized as a venture company through the Korea Technology Finance Corporation in 2018, Weo Inc. holds design certification from the e-Biz Association. It manages character IP in collaboration with a 12-person in-house creative research team. The company also maintains dynamic partnerships with direct sales agencies and overseas manufacturing plants.
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XIONPLUS Co.,Ltd
Game Character Cartoon Animation Immersive Content
- XIONPLUS is a specialized company in animation/game planning, production, and ICT-converged digital content development.
We are developing a platform-based IP using original characters from our original animated series Bug’s Adventure, enabling scalable business expansion. Through the production of the OTT animation series Coni and B-Bot, which is optimized for market entry, we are establishing a sustainable global business model by developing standard merchandise (MD).
Furthermore, we are actively expanding globally with various games based on our own IPs and developing immersive game content using software-converged technologies. We also operate a Bug’s Adventure digital kids’ café.
