Company
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Rockin'KOREA LTD.
Cartoon Music Immersive Content
- Rockin'KOREA has continuously developed since its establishment in 2000.
We strive to grow into a company with the best competitiveness through IP-based diverse cultural contents like webtoon, web-novel etc.
About 200 webtoon/web novel writers and about 800 content IPs.
It is being serviced not only on domestic platforms but also on various platforms such as China, Japan, Thailand, Indonesia, North America, and Europe. Many of our writers are female, so we launch high-quality female-oriented works every year.
By establishing ‘Studio 37.5’, we are producing original content such as webtoons and web novels, and are studying AI-based new technology convergence contents.
We collaborate with other companies to produce noble comics and brand's webtoons for promotion,and we are also continuously developing webtoon-related educational programs and running projects to discover new talent.
In particular, starting in 2023, we are actively pursuing a video production business based on our owned webtoon IP. Currently, ‘Crush of Spring’ and ‘Bump up Business’ have been produced and aired as dramas.
This year, 'Marriage Escape', a web novel in the romance and love affair genre, is scheduled to be produced and launched as a webtoon, and a drama is currently in production.
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WITZ Inc.
Character Other
- WITZ, Inc. provides a simplified license trading platform for intellectual properties. Both co-CEOs are attorneys-at-law and have professional experience in the intellectual property field (Korean Intellectual Property Office, Seoul Central District Court’s Intellectual Property Court).
To overcome the limitations of traditional IP(trademark, copyright) licensing limitation, we develop a comprehensive licensing management system known as "WITZShop".
The system replaces the entire licensing agreement process with an online platform which is accompanied by AI technology to recommend appropriate IPs.
It offers comprehensive contract management and facilitates counterfeit detection, providing a service that enhances efficiency and effectiveness for both licensors and licensees alike.
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STUDIO SHELTER
Character Cartoon Animation
- Studio Shelter, founded in 2009, is an animation company that strives to explore new genres through self-produced content development, commercial production, and cultural arts projects. Our slogan, 'Keep Drawing,' signifies our commitment to bridging the gap between the public and businesses, integrating art and commerce. We aim to be a small but robust company prioritizing the happiness of creators and sharing excellent works together. We will present a pioneering model for Korean animation companies, emphasizing integrity and quality above all else.
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38C Animation Studio Co., Ltd.
Character Animation
- 38℃ Animation Studio is the most competitive and leading animation studio with state-of-the-art technology and expertise in Korea, providing diverse services and advanced visuals.
In 2011, 38℃ was established in hopes of producing 3D animation for TV and new media contents.
Since then, our team of global professionals have supervised and executed animations for over 50 projects. Our on-set supervisors start their collaboration with major animation studios in the pre-production process, taking each project through post-production in order to ensure consistent production and outstanding quality.
We are now utilizing all our assets and skills to create new contents for the new media.
We are striving to achieve a visually stimulating contents through a compelling story.
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THREE FRAME
Character Animation Startup Immersive Content
- 3FRAME is a new media company that merges visual art, storytelling, new media, and space to create XR experiences.
SERVICE
We create CGI for movies, animation, and commercials, immersive content for commercial spaces like stores and theme parks, and media art content and installations for cultural spaces such as stages, museums, and art galleries.
Integrating a compelling narrative, high-quality visual art, and cutting-edge new media technology, we provide optimized XR content and experiences for each project and space.
PRODUCT:
XR BUS is an attraction that allows you to experience various XR immersive contents such as dinosaurs, safaris, wilderness exploration, aqua, zombies, and more.
VISION
Since our establishment in 2019, we have built a stable revenue base through immersive content services by 2022 and are pursuing technology patents from 2023 to 2024. We are also promoting our own IP-based OSMU (One Source Multi-Use) business with projects like the TV series animation "BABA Village" (scheduled to air on KBS in October 2024) and the new media musical "Goddess of Time." Through sustainable growth and innovation, we plan to go public (IPO) in 2026.
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TB Media Contents Co., Ltd.
Character Animation Music Startup
- Through the storytelling of flowers, the symbol of the four seasons of Jeju Island, and the Hallasan Baeknok mythical character <Bairu>, we want to foster them as global sympathetic characters. We will develop them into global brands and representative tourism characters representing Jeju Island.
Currently, it is expanding into various contents (animated, cartoon, music, etc.) by utilizing the "Byru" character, as well as developing/launching various products and selling them, it will grow into a global cultural content representing Jeju Island in the future.
Through Jeju Island's brand marketing, which combines graphic-designed Jeju letters with flower deer character "Byru," Jeju residents and domestic and foreign tourists who visit Jeju become consumers and are loved by them, raising Jeju Island's brand value.
It is in the process of producing an animated Pelong Pelong Vairu, and is currently in the final stage of discussing exports to China and Vietnam.
Soon, it will open its own store to create a space where you can enjoy Jeju-specific tourism products and culture, including Bairu.
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Y.GRAM
Character Animation Startup Immersive Content
- Ygram is a team that creates a meta character fandom business that collects global character IPs and advances them into the metaverse. As The Sandbox's official "Builder Studio", it has a meta content production team and is working as a new marketing agency based on Web 3.0. There are four main business areas: meta animation, meta game, M2O (Metaverse to Off-line), and generative AI-based interactive character development.
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DMONG Corp
Game
- DMONG CORP is a game and metaverse content developer.
We will develop a VR zombie apocalypse game "zomvirus" and a manipulated room escape game "This Station" and launch it on the market.
Our core technology analyzes user game propensity based on reinforcement learning to adjust user-specific game velocities.
In the future, we will continue to release an escape room series in the mobile game area and an apocalypse game based on various landmarks in the VR game area.
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plithus
Game Startup Immersive Content
- It is responsible for the completeness and promotion of the game by connecting game companies and users.
plithus can verify gameability and improve bugs through CBT tests
Through OBT, users are introduced so that game companies can play to the desired fun point.
Through the FGT-based AI success prediction model, we judge the success of the game and provide feedback.
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PLAY Mephistowaltz
Game
- Play Mephistowaltz wants to make a positive impact on the world through the cultural content of “Game”. It has been invited and won various domestic and foreign game shows, and has been selected as an Independent Enterprise Finalist at the Tokyo Game Show, the world's top three game shows. In 2020, it won the World Design category at the 'Independent Game Invitation Exhibition' hosted by the Seoul Design Foundation, and was selected as the best innovation category at the competition hosted by Unity. We are developing games mainly on PC, but in the future we will be playing console games such as PlayStation, XBOX, Nintendo SWITCH, and IOS, Android based mobile. We want to become a multi-platform game development company that even produces games and diversify the channels that deliver the “positive impact through games” that our company pursues.