Company
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Zeroone Play Inc.
Game Character
- Specializing in action games
- A developer specializing in action/shooting games that can be loved by the masses
- Development of games with novel gameplay and new fun by gathering development veterans for more than 14 years
ㅇ Strengths of ZEROWON
- Rich experience in global service through launching in various countries
- Expertise in revenue model with many years of service and sales performance
- Completed technical verification for high-quality game development
- Teamwork and experience in co-developing a total of 18 games at Ideabox (former startup)
Preparation for successful project execution
- Prototyping even before incorporation to ensure successful project completion
- Prototyping and completion of game idea validation since Q3 2024
- Prepared to achieve stable and proven performance through current support challenges
ㅇ Joint team track record
- Experience in developing about 16 mobile/virtual reality games at IDEABOX, a previous startup company
- Recorded 20 million downloads on global app stores: Plants War series, etc.
- Selected as an excellent app at the Korea Mobile Award by the Ministry of Science, ICT and Future Planning (now Ministry of Science and ICT)
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Lian Contents
Broadcasting Animation
- We are Leaders in Contents!
Lian Contents is a professional content distributer in the entertainment industry Korean dramas, variety shows, movies, music and more are broadcast to stations and platforms all over the world.
We have a wide overseas network which includes Taiwan, Hong Kong, Japan, China, Vietnam, Thailand, Malaysia, Singapore, Europe and the Americas. Lian manages distribution as well as overseas concerts showcasing Korean artists. We organize fan meetings, brand events and offline/local media promotions.
In addition, we are participating in the co-production of dramas through drama IP planning, development and overseas original purchases, as well as expanding translation and subtitle work for overseas audiences.
Our many years of experience has allowed us to establish a unique working practice which has aided us in creating a bond of trust with partner companies both domestically and abroad. With these powerful assets, we are proud to spread the best of Korean entertainment to the global community.
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Woongjin Thinkbig
Cartoon Immersive Content
- Woongjin Thinkbig is an Education & Culture Corporation.
“We think about children 10 years from now.”
Woongjin think big started as a business selling children's book collections, and gradually expanded our business from reading-based educational worksheets to a digital children's education platform. Currently, we are running a business not only for children, but also for adults, such as Udemy.
Even, we have grown into a large education company with a total of 10 businesses and 2 subsidiaries, but because our roots are in books, we are actively publishing books under 16 imprints for children and adults. Woongjin Junior is Woongjin Think Big's representative children's imprint aimed at the general public.
Following the company's development from children's education to adult education, Woongjin Junior creates books for both children and adults who were children. We believe that the passion of the creator will resonate with those who encounter the book in a variety of ways.
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The Grimm entertainment Co.,Ltd.
Cartoon Animation
- The Grimm Entertainment is a webtoon production company founded by Tae-jun Pak, the creator of Lookism, and has grown into a grobal entertainment company based on years of creative and production expertise.
With a unique CP(Chief Producer) system led by top-tier creators including Tae-jun Pak, Soong-nyoong, and Byeongjang, the company develops original IPs and expands them across various formats such as YouTube, merchandise, animation and pop-up stores. This multi-platform strategy has proven the company’s strong business model and its potential for continued growth in the content industry.
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CMF&B
Other
- CMF&B was established in 2016 to provide healthy food made from natural raw materials, dreaming of the globalization of Korean sauce. The main product, the natural meat pack, analyzes the unique ingredients and characteristics of raw materials to contain harmonious taste and nutrition with other raw materials. In addition, we are promoting the development of regional specialized products according to the commercialization of processed raw materials, and are promoting the development of various products to globalize Korean traditional taste and food culture.
CMF&B's products are 100% self-produced and processed, and as a major exporter, 'Made in Korea', which has been recognized for its marketability and innovation in many countries around the world, including the United States, the United Kingdom, Australia, New Zealand, China, and Japan, is promoting healthy broth dishes in Korea.
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STUDIO CR Inc.
Broadcasting Immersive Content
- STUDIO CR Inc. which provides value beyond content through omnidirectional video planning, production, and marketing, is a creative group that realizes independent creativity based on its production ability unshakable by external factors and provides videos optimized for customer needs.
[ Mission ]
The 'Time' recorded through video realizes our and our customers’ dreams at the same time.
[ Vision ]
We create innovative media products to discover business models in the media industry.
The media products we have created have both economic value and socio-cultural value.
Our most important asset is 'people', and we aim to be a 'company where you can find happiness in work' based on our core values of 'creativity, passion, and trust'.
We put top priority on the development of imagination, creativity and talent of our members.
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SMARTGOLF Inc
Game Startup Immersive Content
- SMARTGOLF Inc., established in March 2025, specializes in AI-based golf coaching and Web3 ecosystem development.
Leveraging deep learning and natural language processing technologies, we analyze golf swings in real-time to provide personalized AI coaching and voice feedback services.
Furthermore, swing data is recorded as NFTs and integrated with the SGi token reward ecosystem, pioneering the fusion of golf communities and digital assets.
SmartGolf Services collaborates with domestic and international partners, expanding its business into global markets including Japan, Europe, and Australia, developing next-generation sports content combining innovative AI coaching and Web3 technology.
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Takeone Studio
Cartoon
- TAKEONE is the content-convergence company pioneering
a new genre of pop culture through combination of various cultural genres
TAKEONE is currently developing a cinematic game genre that combines storytelling elements of video content
with profitability of games and aspires to be Asia's leading cinematic game company with quality content.
To achieve our goal, talented people from different background are creating synergy by establishing a strong production alliance.
Pioneering towards a new cultural genre is not an easy task. However for TAKEONE, creating content is an opportunity
that link us to the new world, milestones we portray, and a daring challenge we take towards the world unknown.
Journey to New Content Experience, excitement about the content you are watching for the first time.
We would love to bring this experience to the broader audience enjoying our games and other content.
To lead the market trend, we will cherish the process of constantly communicating and interacting with our content consumers.
In such process, we strive to ensure that succeeds in his/her respective role, and fully enjoys the opportunities and results of growth.
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HAKSAN PUBLISHING CO., LTD.
Cartoon Other
- Driven by constant creation and challenges since its foundation in 1995, Haksan Publishing Co., Ltd. is a content publishing and creation group striving to bring the value of inspiration and joy to a broad audience.
One of the major Japanese manga publishers in South Korea, Haksan Publishing adapts to a constantly changing business environment by producing and distributing competitive content in various new fields, including digital content and merchandising business.
Besides continuously leading the manga publishing industry, Haksan Publishing is also adapting to the changing market environment of the digital content era by producing and distributing webtoon and webnovel content of the highest quality. We produce major IPs in the domestic market and aim to make our content shine even more in the digital age through online services, global distribution, and OSMU business. More than 160 of our webtoon titles are distributed in 12 languages around the world, and we are actively working on entering foreign markets with our webnovels and webtoon printed books.
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ARTLicensing co.,ltd
Broadcasting Character Animation
- “The Best License Business Company”
ArtLicensing is a licensing company that commercializes its IP, the Arkduk Family, and has been established in January 2013 for more than 10 years.
Focusing on the CEO with 22 years of licensing experience, starting with domestic and foreign character marketing, production, commercialization expansion, distribution, etc. We are conducting various IP strategic projects.
All businesses start as consumers and expand into various fields based on the company's idea of ending consumers, and in 2023, a joint corporation was established in Thailand to further expand distribution and IP expansion.
