Company
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POLYART
Game
- Expanding the importance of the SNS-based 'Mini Game(Instant Game) Market
1. Business Concept: Fast and Continuous Supply of Games to the Download-Free Casual 'MiniGame' Market in China
2. Problem: Breakthrough in Mobile Game Market by Launching Instant Game for Gen Z
3. Why now?: Need to respond to Chinese mini-games market with high growth rate of 182.3% from 2022 to 2024
4. Business Model: View In-App Ads Linked to Super Apps such as WeChat and Douyin Business Model
5.Promotion (possibility): Small studio operation to produce trendy mini-games quickly
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Starone Entertainment Co.,Ltd
Character Animation Music
- STARONE Entertainment is a leading content company with over 22 years of proven expertise in planning and production. Having produced and distributed music for Koreas top kids IPs such as Pororo, Kongsuni, and Tayo, the company gained strong trust in the industry. In 2019, STARONE launched its original character brand TOMTOMI, pioneering a new direction in childrens edutainment.TOMTOMI features 185 original songs and over 560 premium 2D animations, reaching 1.7 million global subscribers and 1.3 billion YouTube views. Designed to blend music, education, and storytelling, the brand has expanded into publishing, educational devices, and media platforms.Major achievements include the 2024 Korea Content Awards (Minister of Culture), collaboration with Dinos Alive, official licensing with SAYPEN, and entry into Chinas iQIYI. STARONE continues to unlock new possibilities for high-quality edutainment content across global markets.
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Just IPicked
Broadcasting Startup
- Justipicked is a specialized IP management company dedicated to discovering and elevating Korea’s most valuable intellectual properties for successful entry into the global market. We empower domestic creators to meet international standards, ensuring their content achieves sustainable competitiveness worldwide.
Justipicked provides end-to-end management across the entire value chain—from IP discovery, development, pitching, and distribution to overseas co-production and investment acquisition. By leveraging government support and financing strategies, we maximize the commercial value of IP and drive the global growth and expansion of K-content.
Our name, JustIPicked, embodies our philosophy: IP carries countless possibilities, but its authentic value shines only when it is picked. We refine and strategically position these “chosen IPs” to achieve global expansion, market alignment, and commercial success.
Ultimately, Justipicked equips Korean creators with the tools and opportunities to be recognized on the world stage. By fostering international co-productions and attracting strategic investments, we contribute to the sustainable growth of the Korean content industry. In a rapidly evolving global environment, Justipicked stands as a trusted partner in elevating the value and stature of IP.
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TWIGFARM
Startup Immersive Content Other
- TWIGFARM CO., LTD. is an AI company established in 2016 with the vision of “Empathy through Content.” We possess full-cycle AI capabilities spanning from data construction to model development and API provision. Building on this technological expertise, we have developed and currently operate the content intelligence solution LETR WORKS and the newsletter platform heybunny.
Our flagship solution, LETR WORKS, is a generative AI-based SaaS that enables original content to be transformed into diverse formats, including multilingual versions and formats accessible for the Deaf or Hard-of-hearing.
In the video domain, it provides AI transcription (automatic speech-to-text), multilingual translation, subtitle and dubbing generation. In the webtoon domain, it offers automatic speech balloon text recognition and multilingual translation. Moving forward, we plan to further expand its generative features to evolve into a comprehensive content intelligence solution.
Currently, we are partnering with leading content companies such as SBS, CJ ENM, and Udemy to support the global expansion of K-content. By leveraging LETR WORKS for localization workflows, our partners have achieved up to 75% time savings and 50% cost reduction compared to traditional methods.
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MUNHAKDONGNE Publishing Corp.
Other
- Munhakdongne Publishing Group started with publishing literature, and now we present a wide variety of publishing areas including general non-fiction, art, self-help, pop science, life-style and comics. Munhakdongne Publishing Group currently consists of 8 imprints and subsidiaries, publishing 500 new books every year.
Through Munhakdongne Novel Award and Munhakdongne New Author Award serving as a gateway for young authors, we have been discovering the best writers in Korea including Kim Young-ha, Eun Hee-kyung, Cheon Myeong-kwan, Kim Un-su, Cho Nam-joo, and Chang Kang-myoung. By awarding writers with Young Author Award and Kim Seung-ok Literary Award, we encourage writers on their work, while striving to present great Korean literary works overseas. As a publisher that many producers, creators are paying attention to, it has various IPs from literature to genre literature like horror, mystery etc and introduces attractive and IP every month that captivates children and adults.
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STUDIO TARGET
Broadcasting Character Animation Startup Immersive Content
- Studio Target is a next-generation content studio with 20 years of expertise in content investment, planning, production, marketing, and distribution in the media and entertainment industry. With the corporate slogan "You Imagine, We Deliver," Studio Target is committed to breaking away from conventional paradigms by creating diverse and innovative video content.
As Korea’s leading production company, Studio Target operates under a producer-driven system, continuously developing new business models to generate high-quality content every year. By leveraging and expanding IP’s OSMU (One Source Multi Use) strategy, the company produces a variety of content while maximizing revenue through multi-channel distribution.
Through strategic partnerships with industry experts, Studio Target strives to create greater value and groundbreaking results.
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Cheongchunter
Broadcasting Startup Immersive Content Other
- <Cheongchunter> is a storytelling-oriented video and performance content producer,
it is a company specialized in releasing social messages into art.
With the aim of "empathy," we aim to produce works that have both meaning and fun.
It can be produced in all fields such as videos, movies, documentaries, promotional videos, advertisements, plays, and musicals.
Disability, independence activists, multiculturalism, children's rights, marine environment, dreams, and school violence are also used in various ways.
And we prepare <Emmersive Pop-Up Play> contents.
E-mail : pencio88@hanmail.net
Instagram : actordirectorjoon
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Bluewind Company
Broadcasting Music
- Blue Wind is composed of overseas students who have both visual and competence, and is actively engaged in domestic activities in addition to external activities. Artists from various fields, including double strings, traditional Korean percussion, magic, vocalists, and popera, come up with ideas themselves
It communicates with the audience and mainly plans and performs performances that can remain in the heart.
Usually, agencies are not run by people who majored in art from an early age.
However, Blue Wind Co., Ltd. has been run by a person who majored in art since the age of 3, guaranteeing the quality of the performance, and there are experts in charge of each part, so I am sure you will be satisfied with any performance.
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Carriesoft Co., Ltd.
Broadcasting Character Animation
- Carriesoft Co., Ltd. is a content IP-based animation and broadcast video program production studio. Founded in October 2014, it won the Presidential Award in the Character category of the Korea Content Grand Prize for the character of "Carrie and Friends" in 2017, and was listed on the KOSDAQ in Korea in October 2019.
Carrie Animation Studio (CAS) produced its first animated film <Carrie and Super Kola> and released it in Korea, China, and Vietnam in 2023. Its second feature, "City of Delivery: Carrie and Super Kola 2", will be released in Korea in October 2025, and screenings in countries beyond China are currently being prepared. <Carrie and Super Kola_the School> series began airing on KBS in May 2024 and is currently being distributed via cable and VOD. <Little Carrie’s Big Question> children’s science animation series premiered on MBC in March 2025 and has since attracted strong interest from various broadcasters and platforms both in Korea and overseas.
These works will be distributed around the world shortly after they are completed.
In addition, Carriesoft operated a number of channels on YouTube, recording more than 6 billion views, and supplying content to major video platforms in China (Yoku, iQiyi, Tencent Video, etc.), recording more than 7 billion views in China alone.
Outside of Korea and China, we are directly promoting global distribution of content through cooperation with distributors, video platforms, and broadcasters in foreign countries.
In addition, Carriesoft is expanding its business to various areas such as performance, education, and games based on its own IP. For performances, it started in 2017 and has reached a cumulative 700,000 paid audience as of early 2024, and education is distributed in Korea and China by developing an English education <Carrie English> program for preschoolers.
With the slogan "Make Kids Happy" and "Happy Family," Carriesoft is realizing its vision of growing into a comprehensive entertainment company for children and families.
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EK Co.,LTD.
Other
- EK Co., Ltd. established in March 2000 and has provided digital early childhood education content through its platform for 25 years.
Based on its accumulated expertise, the company aims to deliver AI-powered personalized education services for children, teachers, and parents.
With over 100,000 digital educational contents and diverse solutions,
EK sets a new standard in early childhood education and continues to build a sustainable educational ecosystem both domestically and globally.