Company
-
THE GREAM COMPANY
Immersive Content Other
- The Gream Company is a South Korea–based creative art production company specializing in the planning and production of media art.
Guided by the motto “Art that everyone can enjoy,” we design and produce immersive media art museums and exhibitions that seamlessly integrate technology and artistic expression. We oversee the entire process—from concept development to final production—providing tailored exhibition solutions that reflect the unique characteristics of each space.
Over the past decade, we have successfully planned and produced more than 14 trick art museums across Korea and around the world. More recently, we have demonstrated our expertise through major projects including "Museum HEI," a leading media art museum in the Seoul metropolitan area, and the media art content for Dior’s heritage exhibition, "Designer of Dreams in Seoul."
From planning and design to installation, The Gream Company delivers fully integrated, high-quality results where artistic creativity and technological innovation come together.
-
SMARTGOLF Inc
Game Startup Immersive Content
- SMARTGOLF Inc., established in March 2025, specializes in AI-based golf coaching and Web3 ecosystem development.
Leveraging deep learning and natural language processing technologies, we analyze golf swings in real-time to provide personalized AI coaching and voice feedback services.
Furthermore, swing data is recorded as NFTs and integrated with the SGi token reward ecosystem, pioneering the fusion of golf communities and digital assets.
SmartGolf Services collaborates with domestic and international partners, expanding its business into global markets including Japan, Europe, and Australia, developing next-generation sports content combining innovative AI coaching and Web3 technology.
-
Takeone Studio
Cartoon
- TAKEONE is the content-convergence company pioneering
a new genre of pop culture through combination of various cultural genres
TAKEONE is currently developing a cinematic game genre that combines storytelling elements of video content
with profitability of games and aspires to be Asia's leading cinematic game company with quality content.
To achieve our goal, talented people from different background are creating synergy by establishing a strong production alliance.
Pioneering towards a new cultural genre is not an easy task. However for TAKEONE, creating content is an opportunity
that link us to the new world, milestones we portray, and a daring challenge we take towards the world unknown.
Journey to New Content Experience, excitement about the content you are watching for the first time.
We would love to bring this experience to the broader audience enjoying our games and other content.
To lead the market trend, we will cherish the process of constantly communicating and interacting with our content consumers.
In such process, we strive to ensure that succeeds in his/her respective role, and fully enjoys the opportunities and results of growth.
-
SPEXRTUM
Character Fashion Other
- SPEXTRUM is a company equipped with the capabilities to handle the entire process in-house—from design planning to manufacturing, distribution, and export.
Currently, its products are exported to 20 countries worldwide. Recognized for their exceptional quality, SPEXTRUM became the first Korean brand to have its products featured at the Louis Vuitton Foundation in France. Its products have also been selected as bestsellers at world-renowned art institutions such as the Centre Pompidou in France and the Museum of Modern Art (MoMA) in New York, demonstrating strong competitiveness in the global market.
We are actively expanding our content IP business to strengthen brand awareness in international markets.
-
Y.GRAM
Character Animation Startup Immersive Content
- Y.GRAM Co., Ltd. is a specialized web3 content company that develops meta-animation and meta-games using content IP and seeks to enter the global market based on the web3.0 fandom community. It owns the meta-content rights for approximately 200 K-character IPs and has two projects in joint production with the Korea Educational Broadcasting System (EBS), 'AEKO & FRIENDS' and 'BUGNIA'. Each project is themed on math education and the environment.
Based on web3 content and fandom communities, Y.GRAM is looking for partners who want to enter the global market together with Y.GRAM.
-
HAKSAN PUBLISHING CO., LTD.
Cartoon Other
- Driven by constant creation and challenges since its foundation in 1995, Haksan Publishing Co., Ltd. is a content publishing and creation group striving to bring the value of inspiration and joy to a broad audience.
One of the major Japanese manga publishers in South Korea, Haksan Publishing adapts to a constantly changing business environment by producing and distributing competitive content in various new fields, including digital content and merchandising business.
Besides continuously leading the manga publishing industry, Haksan Publishing is also adapting to the changing market environment of the digital content era by producing and distributing webtoon and webnovel content of the highest quality. We produce major IPs in the domestic market and aim to make our content shine even more in the digital age through online services, global distribution, and OSMU business. More than 160 of our webtoon titles are distributed in 12 languages around the world, and we are actively working on entering foreign markets with our webnovels and webtoon printed books.
-
ARTLicensing co.,ltd
Broadcasting Character Animation
- “The Best License Business Company”
ArtLicensing is a licensing company that commercializes its IP, the Arkduk Family, and has been established in January 2013 for more than 10 years.
Focusing on the CEO with 22 years of licensing experience, starting with domestic and foreign character marketing, production, commercialization expansion, distribution, etc. We are conducting various IP strategic projects.
All businesses start as consumers and expand into various fields based on the company's idea of ending consumers, and in 2023, a joint corporation was established in Thailand to further expand distribution and IP expansion.
-
Central Animation Studio
Broadcasting Animation
- Central Animation Co., Ltd. produces animations using a stop motion technique that shoots dolls little by little with human hands on the set that is actually made.
Since 2014, it had produced the 52-part TV series "Galaxy Kids" and "Teenie Scouts : Big Five" which have been aired on KBS, and is currently producing animation series for TV and OTT.
It has facilities that can be produced one-stop inside the company from animation planning to production and later work, and uses various production methods such as 2D animation, 3D printing, and Unreal Engine.
-
VVR Co., Ltd.
Immersive Content
- VVR is a company dedicated to revolutionizing static, flat education into dynamic and captivating virtual reality experiences. In the early childhood education market, we create environments where children learn through play, boosting their creativity and problem-solving skills. For the senior care market, we offer engaging activities that enhance cognitive abilities and slow physical aging. With a strong commitment to leading the XR industry, VVR promises our customers cutting-edge technology and top-tier services. Our innovative educational solutions ensure that both children and seniors enjoy more enriching and enjoyable experiences. VVR is the future leader in education and senior care.