Company
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Bear&Skunk
Game Immersive Content
- BEAR&SKUNK: Setting the Standard for Next-Generation XR Content.
Established in September 2023, BEAR&SKUNK was founded to develop and distribute compelling XR content. We focus on the high-growth XR sector, building and propagating the appeal of content and IP through next-generation technology. Our name combines the vision of 'BEAR,' inspired by Ursa Minor which contains the North Star, symbolizing our goal to become a guiding benchmark for humanity, with 'SKUNK,' representing a fast and efficient development team on a mission to secure market-dominating impact.
The current VR market faces clear challenges: a high barrier to entry for beginners due to motion sickness and complex controls, and low graphical fidelity that hinders immersion. To solve this, BEAR&SKUNK has built a strategic portfolio that simultaneously pursues two core objectives: one to build a stable foundation and another to drive explosive growth. We aim to lower the market's entry barrier with healing content for VR novices while capturing the hardcore user base with an AAA-quality VR game, ultimately targeting the entire VR market.
Our core competency lies in our proven leadership and innovative technology. Our CEO is a 16-year veteran planner with experience in commercializing major PC, Mobile, and XR projects, including serving as a lead scenario planner for the AAA game 'LOST ARK' and directing XR business for major corporations. This background provides a deep understanding of both IP setup and business strategy. Furthermore, we leverage the power of Unreal Engine and Procedural Content Generation (PCG) to overcome the limitations of standalone devices and have secured proprietary technology by filing patents related to generative AI.
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Studio Hi, Inc.
Broadcasting Character Animation Immersive Content
- Studio Hi Co., Ltd. was established in March 2022. Creative IP-based animation business and movie VFX business are the main businesses. Affiliates include its parent company, "Hive Mediacorp," actor management company "Hicon Entertainment" and IP planning company "HiCreator." In the future, the company plans to crossover box office works with related companies to make animated films, webtoons, or to develop businesses such as production, distribution, and licensing by making them.
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MEDIA & ART
Other
- MEDIA N ART Co. Ltd. produces and presents innovative yet time-transcending contents to inspire the audience.
Through the convergence of art and cutting-edge technologies, we aim to go further as a global leader, relentlessly presenting innovations with creative ideas and new lifestyle concepts.
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Creverse,Inc.
Other
- CREVERSE stands for Creative + Universe—our commitment to cultivating future-ready learners who can solve problems proactively in a fast-changing world.
Originating in 1997 as Chungdahm Learning, we deliver integrated K-12 learning experiences across English, Math, Coding, and Thinking, powered by proven pedagogy and data-driven digital technology.
Through brands such as Chungdahm Institute, April English, i-Garten, and CMS Edu, CREVERSE supports learners from early childhood to high school. Our approach combines AI-powered personalization, project-based learning, and thinking-centered curricula to maximize both engagement and outcomes. With digital programs including SoSet, we seamlessly connect offline learning centers with online solutions.
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Vision Bridge Partners Corp.
Startup Immersive Content
- Vision Bridge Partners Corp. currently operates Higher, a global K-POP platform that provides K-POP content to fans worldwide through collaborations not only with major Korean broadcasters such as SBS and MBC, but also with leading K-POP entertainment agencies.
Since its official launch in October 2024, Higher has attracted over 1.5 million global K-POP fans, who actively participate in exclusive broadcasting votes and consume various K-POP content through the platform.
Beyond digital content based on IP, Higher plans to release a diverse range of merchandise (MD) and other products, and is set to expand into a Web 3.0 service in 2025, leveraging its owned IP assets.
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Life Festa, Inc.
Startup Immersive Content
- Life Festa is an AI data company from the creators of the 'Rule the Sky' phenomenon, a team with a history of building massive successes and profitable exits. We've already proven our model with 'Actively,' a service that turns reality into a game to capture offline user behavior, delivering a dominant 45% stickiness rate. This year, we are expanding to acquire high-value consumption and emotion data through two new projects. This convergence will complete our defensible 'hyper-personalization AI' moat, unlocking significant revenue growth.
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Mr.Romance
Broadcasting
- 1) Global OTT Target Content
- Planning and producing drama series based on popular webtoon IPs such as <Moving>.
2) Local Platform Target Content
- Developing drama content suitable for pre-sale broadcasting rights to various regional (national) platforms, including titles like <Buy King> and <Welcome Miss Sunflower>.
3) Global Co-Development and Co-Production
- Expanding global projects through collaboration with international production companies and public institutions in countries such as the United States, France, Singapore, and Taiwan.
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Toonimotion Corp.
Animation
- Toonimotion is a content production company specializing in the creation and distribution of short-form animations based on popular webtoon IPs. Through our proprietary streamlined production pipeline, we produce high-quality content up to 8 times faster and at one-third the cost of traditional animation, while leveraging AI technology to enhance productivity across directing, sound, and the entire production process.
Our goal is to become the key hub connecting K-webtoons to the global market in the AI era.
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BRUSH Theatre co., Ltd
Broadcasting Startup Immersive Content Other
- BRUSH Theatre highly values the rights of all children and youth around the globe, regardless of their social, financial, geographical backgrounds and situations.
We respect today's youth as today's audience, not as future audience. To blend in the arts to their ordinary lives, we provide colorful arts experiences to establish cultural value for the youth.
From the beginning, we have been targeting international audiences in global market. From the creation, production to distribution and performance tours, all of our works take in mind of international audiences from broad, various backgrounds.
As a result of our efforts, we are continuously being invited from renown performing arts festivals and venues around the world, also allowing expansions through art markets, and new possible platforms to reach out to the world.
