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ME IN GOLD CO.,LTD
Character Startup Immersive Content
We are the world's first gold leaf company to commercialize, manufacture, and sell 24K design edible gold leaf that floats on various beverages.
It is a product that floats and drinks gold foil imprinted with various logos and floral patterns on hot coffee, cold tea, wine, liquor, etc.
The company completes the design of photo cards and gold foil within 1 day and independently operates a system that responds to small and large orders.
We sell about 200 standard designs in our own mall and online, and supply B2B products to Jinrohite Dior Louis Vuitton Hyatt Hotel, etc.
Gold foil is a natural additive that has no nutrients and does not deteriorate, so it has no expiration date, so it is used for various purposes.
It is utilized for personal events, birthdays, corporate promotional items, and tourist souvenirs.
It is an expensive and extremely detailed pattern that creates a very luxurious atmosphere at an affordable cost, creating an enchanting atmosphere regardless of age and culture.

We have secured related technologies such as transfer gold foil for coating surfaces such as chocolate candy bars. golden henna for cosmetics, pure gold leaf brochures, and business card portraits.
Korea Food and Drug Administration approval, FDA manufacturing facility approval, patent registration in 8 countries around the world, IP28RJS registration, GOOD design, ISO22000,14000,9001 certification.
Certified as an excellent company for risk assessment by the research department of the main business enterprise of the venture company, Nice Technology Evaluation T-4,


  • Content
  • 24K Design Pure Gold Leaf Floating in Coffee for Design Appreciation (Spring)
Therabyte Labs., Inc.
Game Immersive Content
Therabyte Labs (Inc.) is an interactive media contents company founded by Bang Hyun -woo, a professor of engineering at Seoul National University and co -representative of media artist Heo Yoon -sil. Bang Hyun -woo and Heo Yun -sil have been an interactive media studio EVERYWARE, and have been introducing innovative interactive media works at art galleries and experience halls in over 20 countries around the world for over 10 years, at the labs and podiums of the College of Engineering and the College of Art for the past 20 years, which has become a technical basis for Therabyte Labs. Therabyte Labs is an interactive media contents company that intends to promote children's physical activity and intelligence through games based on its own motion sensing technology. By combining 50 kinds of physical activity -linked digital games with STEAM educational contents, we will play a role in stimulating children's body, psychology and social development and helping healthy growth. The children's experience playground, which utilizes its contents, was operated by the Funtory House, and was able to develop a realistic game that responded to the behavior of children according to each developmental stage. Currently, the company provides an integrated sensor-content-hardware integrated solution that can be serviced to play, education, and treatment institutions, and provides standardized platforms and subscription contents that are freely compatible with various games and body-sensitive input devices. The second business of the company is an eco -friendly spatial sculpture module that can easily disassemble, assemble, and reuse, to create a variable exhibition space. We launch a <Brickit> that stacks the three-dimensional modules and a <TiLiT> system for the highly freedom art wall production, and is supplied to many companies and institutions that want to practice Zero-Waste.
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  • Case of Pocheon Banwol Art Hall