Company
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ME IN GOLD CO.,LTD
Character Startup Immersive Content
- We are the world's first gold leaf company to commercialize, manufacture, and sell 24K design edible gold leaf that floats on various beverages.
It is a product that floats and drinks gold foil imprinted with various logos and floral patterns on hot coffee, cold tea, wine, liquor, etc.
The company completes the design of photo cards and gold foil within 1 day and independently operates a system that responds to small and large orders.
We sell about 200 standard designs in our own mall and online, and supply B2B products to Jinrohite Dior Louis Vuitton Hyatt Hotel, etc.
Gold foil is a natural additive that has no nutrients and does not deteriorate, so it has no expiration date, so it is used for various purposes.
It is utilized for personal events, birthdays, corporate promotional items, and tourist souvenirs.
It is an expensive and extremely detailed pattern that creates a very luxurious atmosphere at an affordable cost, creating an enchanting atmosphere regardless of age and culture.
We have secured related technologies such as transfer gold foil for coating surfaces such as chocolate candy bars. golden henna for cosmetics, pure gold leaf brochures, and business card portraits.
Korea Food and Drug Administration approval, FDA manufacturing facility approval, patent registration in 8 countries around the world, IP28RJS registration, GOOD design, ISO22000,14000,9001 certification.
Certified as an excellent company for risk assessment by the research department of the main business enterprise of the venture company, Nice Technology Evaluation T-4,
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INGKOREA Co., Ltd.
Music Story Other
- ING KOREA talks about Korea today.
K-POP - Introduce content that allows you to enjoy various Korean K-POPs up close, including Global Stur BTS, which was born in Korea
K-FOOD - Introducing K-FOOD, which is popular on SNS, it specifically implements Korean convenience stores and cafes to make you feel like you are in Korea.
K-BEAUTY - Introducing Korea's unique clean and sophisticated beauty products.
K-CHARACTER - Introduces characters, illustrations, and webtoons that capture the emotions of people all over the world with individual Korean writers.
K-CRAFT - Introduces Koreans' emotional gifts through the free market of artists who make handmade products in Korea.
K-PLAY - Introduce and experience photo booths, Korean uniforms, and coin karaoke rooms popular with Korean celebrities.
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Stella& Inc.
Cartoon Animation Startup Immersive Content Story Other
- Stella& Inc.
A content tech company that opens the unlimited potential of storytelling.
We help our partners realize their dream of global growth, and as a Korean company,
we have provided various services in the global market and created endless, innovative content experiences.
Below are the four main services that we provide.
1. Localization - We translate and edit content tailored to the readers and market of each country.
2. Global Distribution - We distribute globally through our platform and business channels.
3. Content Development - We discover new IPs and provide support in creating new content.
4. Story Entertainment Platform - We provide an ecosystem where readers and creators can enjoy various content as one.
Currently we've been operating "Toonyz" a global multimedia webnovel platform since it was launched in May. We are also developing a AI-based short-form animation studio.
We combine content with technology, and through it we aim to become a global story entertainment company in the global market.
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NARUCO CO.,LTD.
Character Cartoon
- NARUCO Co., Ltd., a social enterprise, started as a cartoon and animation creation company in Mapo-gu, Seoul in September 2005 and expanded its scope to design, printing, and publishing. In 2009, it moved into Goyang Industrial Promotion Agency and expanded its business area to various fields such as homepages, shopping malls, and system development.
It was designated as a preliminary social enterprise in Gyeonggi-do in 2014 and certified as a social enterprise by the Ministry of Employment and Labor in 2017, contributing to society as a member of the social enterprise.
In particular, in 2015, the Internet newspaper "Cat News" and the paper newspaper "Meow Newspaper" were published one after another to mark the 10th anniversary of their foundation, while the webtoon 'Black Cat Naru-Cat Heaven' was published as a series and comic book, and the main character Black Cat Naru character business is also actively developing.
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swimmingpool
Other
- As a Seoul-based publisher specializing in science fiction, we introduce science fiction genre stories -planned specifically for streaming platforms like Disney Plus and Netflix- to the Korean market in print. Our 3 main SF story IP's are as follows.
Wonder City (SF/Family/Adventure)
1 Year Mars (SF/Drama)
12th Planet (SF/Military/Survival)
Through the above IP's copyright negotiations, we hope to conclude a second copyright production contract for Animations, OTT series and Movies, etc.
We believe in stories. We are Swimmingpool.
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TAGO
Immersive Content
- TAGO is a next-generation entertainment technology company rooted in K-Content, pioneering an unmanned dance platform that integrates AI motion recognition with K-POP artist IP. More than an entertainment device, TAGO delivers immersive cultural experiences that enable global K-POP fandoms to connect, engage, and interact through dance in the offline world.
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Therabyte Labs., Inc.
Game Immersive Content
- Therabyte Labs (Inc.) is an interactive media contents company founded by Bang Hyun -woo, a professor of engineering at Seoul National University and co -representative of media artist Heo Yoon -sil. Bang Hyun -woo and Heo Yun -sil have been an interactive media studio EVERYWARE, and have been introducing innovative interactive media works at art galleries and experience halls in over 20 countries around the world for over 10 years, at the labs and podiums of the College of Engineering and the College of Art for the past 20 years, which has become a technical basis for Therabyte Labs. Therabyte Labs is an interactive media contents company that intends to promote children's physical activity and intelligence through games based on its own motion sensing technology. By combining 50 kinds of physical activity -linked digital games with STEAM educational contents, we will play a role in stimulating children's body, psychology and social development and helping healthy growth. The children's experience playground, which utilizes its contents, was operated by the Funtory House, and was able to develop a realistic game that responded to the behavior of children according to each developmental stage. Currently, the company provides an integrated sensor-content-hardware integrated solution that can be serviced to play, education, and treatment institutions, and provides standardized platforms and subscription contents that are freely compatible with various games and body-sensitive input devices. The second business of the company is an eco -friendly spatial sculpture module that can easily disassemble, assemble, and reuse, to create a variable exhibition space. We launch a <Brickit> that stacks the three-dimensional modules and a <TiLiT> system for the highly freedom art wall production, and is supplied to many companies and institutions that want to practice Zero-Waste.
