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Therabyte Labs., Inc.
Game Immersive Content
Therabyte Labs (Inc.) is an interactive media contents company founded by Bang Hyun -woo, a professor of engineering at Seoul National University and co -representative of media artist Heo Yoon -sil. Bang Hyun -woo and Heo Yun -sil have been an interactive media studio EVERYWARE, and have been introducing innovative interactive media works at art galleries and experience halls in over 20 countries around the world for over 10 years, at the labs and podiums of the College of Engineering and the College of Art for the past 20 years, which has become a technical basis for Therabyte Labs. Therabyte Labs is an interactive media contents company that intends to promote children's physical activity and intelligence through games based on its own motion sensing technology. By combining 50 kinds of physical activity -linked digital games with STEAM educational contents, we will play a role in stimulating children's body, psychology and social development and helping healthy growth. The children's experience playground, which utilizes its contents, was operated by the Funtory House, and was able to develop a realistic game that responded to the behavior of children according to each developmental stage. Currently, the company provides an integrated sensor-content-hardware integrated solution that can be serviced to play, education, and treatment institutions, and provides standardized platforms and subscription contents that are freely compatible with various games and body-sensitive input devices. The second business of the company is an eco -friendly spatial sculpture module that can easily disassemble, assemble, and reuse, to create a variable exhibition space. We launch a <Brickit> that stacks the three-dimensional modules and a <TiLiT> system for the highly freedom art wall production, and is supplied to many companies and institutions that want to practice Zero-Waste.
  • Content
  • Case of Pocheon Banwol Art Hall
Elandinnople
Character Animation Other
As an IT affiliate of E-Land Group, its main business includes internal/external IT operations, AI projects, bigdata consulting, and character IP business through Olive Studio.

Since its establishment in 1989, ElandInnople has been responsible for the overall IT technology including ERP of the ELand Group, including introducing SAP for the first time in Asia, and has helped the group grow by 10 trillion won.
In addition, we have experience and capabilities in various business fields, such as ‘establishing an e-commerce platform’, launching Korea’s first ‘Kakao Card Commerce’, and OliveStudio character IP business.
In addition, since about 10 years ago, we have been preparing for the 4th industrial revolution through preemptive investments by organizing AI, bigdata, and cloud departments.
Based on this, we are successfully leading the digital transformation of group companies, while responding quickly to the rapidly changing market environment and new technologies through open innovation.
Innople is a young organization that is full of passion and challenges and is not afraid to fall. We actively support the growth of our employees and have a culture where anyone can take on challenges. We strive to provide appropriate compensation to executives and employees who increase the value of the company, and to provide an environment and authority for talented people to lead and achieve results.
Elandinnople will provide easy and convenient IT services to anyone, grow together with small and medium-sized enterprises and one-person creative companies, and furthermore, become a 'people of innovation' that changes the lives of the people.