Company
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GAMER REPUBLIC, INC.
Game Startup Immersive Content
- Gamer Republic’s mission is to ensure that no one has to give up on their passion due to difficulties in improving their skills. By integrating cutting-edge AI technology with a deep understanding of gaming dynamics, STATUP.GG exemplifies this mission, making gaming more accessible, enjoyable, and rewarding for everyone. We are developing STATUP.GG, an AI-powered, personalized coaching platform designed to provide real-time, context-aware guidance to League of Legends players. STATUP.GG leverages advanced AI technology to analyze game data and deliver tailored coaching in real-time. Key features include: (1) Vision AI Module: This module uses vision recognition to collect and analyze in-game data, providing accurate and timely insights. (2) Strategy AI Module: By evaluating the current game situation, this module offers strategic advice and information via text-to-speech (TTS) synthesis, ensuring players receive relevant coaching during gameplay. (3) Post-game Feedback and Analysis: STATUP.GG generates detailed feedback and analysis reports after each game, helping players understand their performance and track their skill progression over time. (4) Skill Development Tracking: The platform offers comprehensive cross-sectional measurement and longitudinal tracking of a player's skill development relative to other players using big data analysis. This goes beyond simple tier rankings to provide insights into playing styles and areas of improvement.
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Net Flavor Co., Ltd.
Game Character Startup
- NetFlavor is a startup game company founded in April 2024, led by core members with over 20 years of experience in the PC and mobile gaming industries. The company was established by key talents who regrouped after the dissolution of their previous company, SkyPeople, due to financial difficulties. They have acquired the rights (trademarks and copyrights) to two existing game IPs and are preparing for a new phase of growth.
NetFlavor focuses on reviving game services and collaborating on IP licensing. Since its establishment, the company has achieved significant milestones, including being selected for the 15th Start-up NEST program (supported by Korea Credit Guarantee Fund and CNT Tech Co. Ltd) in April 2024 and participating in the 15th Start-up NEST Demo Day in August 2024.
The company's vision is to deliver fragrant experiences and memories to users through the power of a network that connects the world.
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Devunlimit Inc.
Game Startup Immersive Content
- Devunlimit is a company that aims to create a healthy world by providing an environment where people can exercise anytime, anywhere.
We develop a video platform service that converts exercise images into fitness games through AI, and provide a service that helps users to exercise effectively at home by helping them correct posture when exercising.
For a healthy world, accessiblity is an important aspect, so free services are provided to help everyone easily access and improve themselves.
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ULTRAMEDIA Co., Ltd.
Cartoon
- We, Ultramedia Co., Ltd. is a leading producer and distributor of digital cartoon contents for Korea and other markets include Japan and USA market. There are more than 100 high-qualitied webtoons we produced and this is one of reasons why many platforms are eyes on our company. Specially, our plan is to be a Trans-media company where keeps step ahead for a bigger business picture such as movie, TV drama, animation, character business and game based on own webtoon IP.
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Wisdom House, Inc.
Cartoon Other
- Established in 1999, Wisdom House has become one of the top-five major publishing houses in Korea. The company covers various genres such as essays, humanities, economics, non-fiction, novels, practical books, children’s, and young adults, not to mention romance, BL, and fantasy for the webcomics and webnovels. We are dedicating our passion and efforts to bring positive influences on our society through the means of publishing books that represent diverse voices, disseminate new ideas, and promote creativity. Our mission to promote positive values through collaboration with media such as drama, TV program, movie, and animation will continue.
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Cognition&Fact Co., Ltd.
Character Animation
- Cognition&Fact Co., Ltd. has developed its proprietary IP, 'OrangeCat and Friends,' focusing on producing children's content through animation and character development.
We prominently operate the YouTube channel <OrangeCat and Friends KIDS>, which has achieved over 5 million views and have established 'OrangeCat and Friends' as a leading character for early childhood education.
Additionally, we have expanded the use of our character IP to include merchandise, educational materials, and educational licensing, thereby enhancing our IP reputation both domestically and internationally.
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WHYNOT MEDIA
Broadcasting Character Startup Other
- Expand Your Story, WHYNOT MEDIA
WHYNOT MEDIA is a global multi-genre studio creating stories across all genres to support the expectations of the global audiences.
Since the establishment in 2016, 147 IP titles have been produced, <Best Mistake>, <Light on Me>, <BITCH X RICH> are being some of the most popular originals.
In addition to our drama, entertainment, and animation businesses targeting digital and OTT platforms, we are actively engaged in collaboration with various brands and the players of global content market.
WHYNOT MEDIA will bring you the stories you want to hear wherever you may be.
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Woongjin Thinkbig
Cartoon Immersive Content
- Woongjin Thinkbig is an Education & Culture Corporation.
“We think about children 10 years from now.”
Woongjin think big started as a business selling children's book collections, and gradually expanded our business from reading-based educational worksheets to a digital children's education platform. Currently, we are running a business not only for children, but also for adults, such as Udemy.
Even, we have grown into a large education company with a total of 10 businesses and 2 subsidiaries, but because our roots are in books, we are actively publishing books under 16 imprints for children and adults. Woongjin Junior is Woongjin Think Big's representative children's imprint aimed at the general public.
Following the company's development from children's education to adult education, Woongjin Junior creates books for both children and adults who were children. We believe that the passion of the creator will resonate with those who encounter the book in a variety of ways.
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BRIDGEHEADUNION
Game
- We are BRIDGEHEADUNION, a 3D voxel cinematic idle game studio.
We are developing a game called 'infinityexceed Idle RPG,'
which is scheduled for official release in December 2024.
Currently, the game is available on Google Play and can be downloaded and played
in South Korea, the United States, Canada, and the Philippines.
By the end of September, during the Tokyo Game Show 2024,
we plan to release the game on Google Play in Japan and on iOS in all of the above countries.